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Setting | Definition | ||
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Name | This sets your campaign folder. If you choose to make this game a public cloud game, it will show up in the list with this name. Pick something your players can easily locate.
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Game Systems (Rulesets) | Choose a single ruleset. This tells Fantasy Grounds what sort of game you are playing. It adjusts the data types for items, NPCs, spells, etc. and controls the automation that will be available in your game. Most modules are created to work with a specific ruleset. | ||
Password | Set a password and give this out to your players. This is very important for publicly listed games if you still want to control who can log onto your game. | ||
GM Name | How you will be shown in the chat window within your game. The default is GM, but you can enter Dungeon Keeper, Crypt Keeper, or any other name you would like. | ||
Server Type | Cloud - A cloud-based server that bypasses the need for port forwarding. Also has a lobby showing hosted games | ||
Server List | Public - will display your game for other users to join | ||
Extensions | Extensions will update based on the ruleset you have selected. These may add additional functionality to your game or they may change the visual theme. |
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Players will need the IP address and port (default is 1802) in order to join the game.
LAN - Local game on different networks (over the internet)
You will provide the External IP address.
LAN - Local game on the same network (in the same house, on the same WiFi, etc.)
You will provide the Internal IP address.
Info |
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Most people use IPv4, but you can use IPv6 if your network supports it. |
Please note that you will need to set up port forwarding on your Internet router to use this feature.