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  • Basic Save The target must make a DC x <ability> saving throw.

  • Save for half damage The target must make a DC x <ability> saving throw, taking x (ndn+x) <type> damage on a failed save, or half as much damage on a successful one.

  • Save against only one damage type Hit: x (ndn+x) <type> damage and the target must make a DC x <ability> saving throw taking x (ndn+x) <type> damage on a failure and half as much damage on a success successful one.

Conditions

The parser will recognise all of the standard conditions listed in the PHB at appendix A except for exhaustion.

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