If the creature indicated by the conditional effect has the given alignment, then this operator returns true.
If the conditional effect target is of the correct size or larger/smaller based on the size greater/less than operation, then this operator returns true.
TYPE ([creature type]*)
If the creature indicated by the conditional effect has the given creature type, then this operator returns true.
If the conditional effect target has any wounds, then this operator returns true.
If the conditional effect target has wounds greater than or equal to half its hit points, then this operator returns true.
Allows for testing of user created conditions, such as in the 'Hex' or 'Hunter's Mark' spells. The condition to be tested for is added in brackets after the CUSTOM keyword. Thus the syntax would be IF: CUSTOM(condition) or IFT: CUSTOM(condition). If the 'condition' is present on the target then the function will return true.
[alignment] = LG, LN, LE, NG, NE, CG, CN, CE, lawful, lawful good, lawful neutral, lawful evil, neutral good, neutral evil, chaotic, chaotic good, chaotic neutral, chaotic evil, good, evil
[size] = T, S, M, L, H, G, tiny, small, medium, large, huge, gargantuan
[creature type] = aberrant, elemental, fey, immortal, natural, shadow, animate, beast, humanoid, magical beast, air, angel, aquatic, cold, construct, demon, devil, dragon, earth, fire, giant, homunculus, living construct, mount, ooze, plant, reptile, shapechanger, spider, swarm, undead, water