ITEM CREATION RULES
The equipment library is designed to accommodate all type of gear – from small arms to ship and vehicle weapons and modules. This is implemented via text-based field called CATEGORY. This reduced the number of libraries required and allows easy sorting using groups and filters during play. Fields that are not used are hidden when sheet is locked. Below is an overview of each field and how it connects to the automation.
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SPECIAL – this is the second important field related to the automation of ACTIVE EQUIPMENT rolls. When item not categorized as weapon is equipped (and appears in the ACTIVE EQUIPMENT frame in the COMBAT tab) the automation will parse the Special field to check if there is skill other than Close or Ranged Combat to apply. If the field contains valid skill modifiers, a window will prompt you to select which one to roll.
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CREATION OF CUSTOM ITEMS WITH AUTOMATION SUPPORT
Creating weapons and linking them to the automation in the ACTIVE EQUIPMENT’s frame requires populating the correct category in the weapon’s profile:
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