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Each automation action is detailed below. Fields highlighted in blue are optional.
Attack
The attack action takes the same format as the normal attack text within an NPC record.
Melee attack is assumed unless the action string begins with “Ranged ”
Standard targeting is used.
[CD] - auto apply any Cooldown action attached to this ability when this action is used.
[USE] - auto reduce the [USES: XX] tag in the ability title by one when this action is used.
Format:
Attack: Ranged <standard attack string>[CD][USE]
For example:
Attack:jaws +6 (agile, finesse) - makes a melee attack with the listed traits.
Attack:Ranged jaws +6 (agile, finesse, range increment 20 feet) - makes a ranged attack with the listed traits.
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Format:
Damage:<damage string including damage types>[CD][USE][SELF][TRAITS: abc]
For example:
Damage:1d4 piercing plus 1d4 fire
Damage: 1d6 piercing[TRAITS: deadly d8] - adds the “deadly d8” trait to the damage action.
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Targeting - standard targeting will be used unless one of the following is specified.
Standard targeting is used unless [SELF] is used in the action string. Not supported (ignored) if a success level tag is used.
[TOSELF] applies the effect to the targets but then targets the effect back to the NPC. Not supported (ignored) if a success level tag is used. R19
[TOTARGETS] applies the effect to the actor but then targets the effect back to the targets. Not supported (ignored) if a success level tag is used. Use targeting to apply, not drag/drop.
Specify the duration of the effect with the [D:XX] tags - where XX is the duration in rounds. No duration tag means the effect is indefinite. XX can be a dice string - e.g. 1d4+2. The dice string is evaluated using random numbers, not an actual dice roll.
Optional: [MINS] or [HOURS] -the effect duration is specified in minutes or hours not rounds. [HOURS] results in the duration in the combat tracker being set to 0 as hour/s long effects aren’t currently tracked.
To specify that the duration decrements at the end of the turn use [END]. If not specified the default of the start of the turn will be used.
The default initiative count to reduce the duration is the current Initiative value of the source NPC applying the effect. This will be used unless one of the following is specified:
[REDUCETARGET] - set the effect to reduce the duration on the initiative count of the effect target.
[REDUCECURRENT] - set the effect to reduce the duration on the current initiative count (the initiative of the current active Combat Tracker actor).
To indicate an optional DC associated with the effect use [DC:YY{F}] - where YY is the DC related to the effect. An optional F can be added (without the curly brackets) to specify a flat check - e.g. [DC:20F] for a DC 20 flat check.
[CD] - Optional.. Auto apply any Cooldown action attached to this ability when this action is used.
[USE] - Optional. Auto reduce the [USES: XX] tag in the ability title by one when this action is used.
The Init value to reduce the duration will be the current init value when the effect is applied.
[ACTION], [ROLL] or [SINGLE] - Optional. When to expend the effect, after an action, a roll or expend each effect once it’s been used.
[GM] - Optional. Effect = GM only. Indicates that the player won’t see the application of the effect in the chat window, nor will they see the applied effect in the combat tracker.
[<success level>] - Optional. When a save or attack has been rolled for this action and an ApplyAllEffects action is triggered, this success level will be matched to the save success level stored for each target. Supports multiple success level values per effect with each level within a pair of square brackets in the format: [CRITSUCCESS], [SUCCESS], [FAILURE], [CRITFAILURE] or [ALL]. Note: an effect action with a success level tag doesn’t support the [SELF] tag, it will be ignored - success levels are designed for targets other than self only.
Format:
Effect:<effect string>[D:XX][SELF][END][DC:YY{F}][CD][USE][GM][<success level>]
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Note: [DC:] must come before [D:] currently. |
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Format:
Save:<type>[DC:XX][SELF][HALF][BASIC][TRAITS:aaa, bbb, ccc][CD][USE]
For example:
Save:reflex[DC:18][BASIC] - perform a basic reflex save with a target DC of 18. Standard targeting is used.
Save:fortitude[DC:22][SELF] - The actor performs a DC 22 fortitude save.
Save:reflex[DC:18][BASIC][TRAITS:divine]- perform a basic reflex save with a target DC of 18. Standard targeting is used. The trait “divine” is added to any traits already present in the ability title.
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Format:
VsDC:<type>:vs:<target DC type>[SELF][TRAITS:aaa, bbb, ccc][CD][USE]
Example:
VsDC:Athletics:vs:FORT Will perform an athletics check vs. the target's FORT DC.
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