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Game (GM)
Option | Values | Notes |
Character Wizard: Complete Package starting STAT points | Starting (62) (default), Maj. Support (70), Minor Hero (75), Major Hero (80), or Minor Support (50) | Adjusts the starting points given for STATs by the Character Wizard. Default (suggested) value is 62 for all new characters. |
Chat: Show damage received and armor ablation amounts | Off (default) or On | Determines whether the amount of damage received and the amount that armor was ablated by should be included in the chat output when dealing damage. |
Game: Automatically target when Saves are a Success | Off (default) or On | Determines whether or not a Character will automatically remove any targets who succeed on a “Request Save” such as a Resist Torture/Drugs check. |
Party: Show party member STATs to players | On (default) or Off | Determines whether or not to display the Party’s STATs on the Party Sheet to Players. GMs always see the STATs. |
Party: Resting PCs requires Stabilized effect | On (default) or Off | Determines whether or not a Party Member must have the “Stabilized” effect in the Combat Tracker before normal healing will be applied with the “Rest” function. |
UI: (If Theme Loaded) Use Sidebar Font Color on Buttons instead of Icon Color
On (default) or Off
Determines the color to use for special buttons in the ruleset (such as Single Shot, Reload, etc.) when a custom theme is loaded. This option has no effect on the default theme.
Combat (GM)
Option | Values | Notes |
Combat: Auto roll NPC death saves | On (default) or Off | Determines whether or not to automatically roll a Death Save for a NPC when they start their turn with 0 HP. |
Combat: Auto roll PC death saves | On (default) or Off | Determines whether or not to automatically roll a Death Save for a PC when they start their turn with 0 HP. |
Chat: Show Critical Injury Description when rolled during combat | On (default) or Off | Determines whether or not to output the description of a Critical Injury to the chat when a Critical Injury is automatically rolled during combat. |
Combat: Auto roll and apply Critical Injuries | On (default) or Off | Determines whether or not Critical Injuries should be automatically rolled for and applied when two 6’s appear on a damage roll. |
House Rules (GM)
Option | Values | Notes |
Combat: Critical Hits on Vehicles Deal +5 Damage | Off (default) or On | Determines whether or not to apply the +5 extra damage when a “Critical Hit” (two 6’s on the roll) occurs on a Vehicle. |
Combat: Explode initiative rules | On (default) or Off | Determines whether or not to follow the default rules to roll another d10 during Initiative rolls, if the first was a 10 or a 1. |
Night City Tarot: If three 6s are rolled for damage, do not auto roll Critical Injuries | Never (default), Once, or Always | Determines whether or not to output the “Draw A Tarot Card” instead of automatically rolling Critical Injuries (if enabled) when three or more 6s appear on a damage roll. Never - never output “Draw a Tarot Card”, Once - output only the first time in a session that three or more 6s appear, Always - Always output instead. |
Character Sheet: Set Cyberfinger “Max Humanity” Loss | 2 (Default), or 1 | Determines how much Max Humanity Loss to deduct for Cyberfingers on Character sheets. |