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This applies to producing Fantasy Grounds modules on your personal website, storefront, on our forums, or as part of a Kickstarter.
You cannot offer an unlocked Fantasy Grounds module for your Kickstarter without first acquiring a license and discussing it with SmiteWorks.

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If so, then you probably should not do this as part of a Kickstarter. Deliver your KS project without FG first and then investigate how you can build a ruleset. A ruleset should be developed and built by you or someone close to you before you ever consider adding it to a Kickstart project as a reward or add-on. These are not trivial to build and take a significant amount of time and effort. In most cases, we (SmiteWorks) is are not interested in building a new system. While we would like to help you, we simply don't have the resources to build additional rulesets.

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Generally, adventure modules, map packs, and token packs are the easiest to add to Fantasy Grounds. You will need to provide images, maps in both DM and player view and make sure they will work with a grid attached to them per 5' step. Hidden items should be in a separate layer and you should ensure that you have all the necessary rights to redistribute any art that you use in your product. That is true regardless of whether or not FG is a part of your project.

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Anything that deals with the mechanics of an existing ruleset requires special attention. For instance, if you have a list of 5E NPCs or spells, these have to be worded in the same exact syntax used by the official D&D products; otherwise, the automation within Fantasy Grounds will not work for them and your product will become a display and reference-only product. If that is the case, you should make sure this is clear in your product and project description. Similarly, character classes, pre-generated charactercharacters, new character options, spells, magic items, and equipment all have a very specific format that you will have to match.

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Possibly. We have a lot of highly skilled developers, artists, and content producers for Fantasy Grounds. One thing to consider is that most of these people are fans first, though, and may not be as dependable as contract developers. If real life gets in the way, these helpers may not be able to complete the project as intended and then you will have to find a replacement to pick up and complete the work. For this reason, we generally recommend contacting us early before you consider doing this work.

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What if I already have the Fantasy Grounds conversions complete and ready now?

This is the best-case scenario. Our biggest concern with becoming an official part of your project is managing expectations and delivering a good quality product in a reasonable amount of time. We would still want to review the product to ensure it matches with our quality standards, but if it does, then you will most likely receive a stamp of approval from us and the whole process will be much easier.

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Don't bite off more than you can chew. I have seen many Kickstarter projects get wrapped up in having a successful Kickstarter Project, that they get completely overwhelmed with she the amount of work and deliveries that they have to provide. If you want to run a PDF and physical book version of your Kickstarter, we can always work with you to make Fantasy Grounds versions after the fact.

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