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Below is an image of the examples shown how they look in Fantasy Grounds UnityVTT. The top-left window is the GM window, and the lower-right window is the player (Bill) window. This shows how GMs and players both see items sent via Chat.
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For a list of chat commands in Fantasy Grounds UnityVTT, type/help
into the chat window and hit Enter.
Chat Command Format | User Type | Notes |
---|---|---|
Information / Help | ||
| Anyone | Lists all available chat commands divided into Application Slash Commands and Ruleset Application Commands. |
| Anyone | GM: Displays Game Info, Campaign loaded, Ruleset and server info like Cloud, Server Visibility, IP address and currently connected users. Player: Displays Game Info like Username, Campaign being played, and Ruleset |
| Anyone | Shows the version of Fantasy Grounds UnityVTT, what license is active, if any, and what ruleset(s), theme and extensions are currently loaded. |
| Anyone | Turns on debug mode, which collects more information. This is usually requested by developers or support staff when troubleshooting an issue. |
Dice Rolls | ||
| Anyone | Make a die roll with the given message. |
| Anyone | Allows you to control the volume of the sound dice make when rolled, or turn the sound on or off. |
| Anyone | Turns dice effects on or off. |
| Anyone | Roll on the campaign table named, and display the result. If column name is specified, only display the results from that column. If d option specified, then use that die roll instead of the default table die roll. If hide specified, then only display the results to the GM. |
| Anyone | Rolls a random number between 1 and the number you set after the command. |
| Anyone | Add a modifier to the modifier stack with the given description, if any. |
| Anyone | Scale the size of the dice / dice tray between 80% (smaller than default) to 120% (larger than default). |
Chat Modes | ||
| Player | Indicate character's intended action. (same as action chat mode) |
| GM | Display story text. (same as story chat mode) |
| Anyone | Emote a feeling or action. (same as emote chat mode) |
| Anyone | Out-of-character speech. (same as OOC chat mode) |
| Anyone | Display story text. |
| Anyone | If message is specified, generate a standard chat message with the given mood text. If message is not specified, then show mood text for any subsequent messages. |
| Anyone | Clear mood text for any subsequent messages. |
Chat Whispers | ||
| Anyone | Whisper a message to the named character. If GM is specified as the character name, then the message will be whispered to the host. |
| Anyone | Whisper a message to the last person who whispered you. |
Chat Misc | ||
| Anyone | Display a voting box in the chat window with the message specified. |
| Anyone | Lets others know that you are currently AFK (away from keyboard). |
| GM | Clear the chat window for GM and players. |
GM Identity Management | ||
| GM | Activate the specified GM speaking identity name. If the identity does not exist, it is created first. |
| GM | Change the default GM speaking identity. The default is "GM", and can be originally set at the launcher screen. |
Misc | ||
| Anyone | Opens the application console log. |
| Anyone | Allows you to change an option’s state without opening the Options window from the Sidebar. |
| Anyone | Scales the FGU FGVTT user interface between 50% of the default size, up to 200% of the default size. |
| Anyone | Allows your computer to limit the amount of frames that your GPU is outputting to match the framerate of your monitor. |
| Anyone | Reduces the quality of an images being rendered in FGUFGVTT. This can help mitigate performance issues from huge maps or assets. |
| GM | Opens the module export window. |
| GM | Exports the character named to an XML file, or all characters if no name specified. |
| GM | Exports the NPC named to an XML file, or all characters if no name specified. |
| GM | Imports an XML file for a character. The XML file must be in the correct ruleset format, and can contain multiple character records. |
| GM | Imports an XML file for an NPC. The XML file must be in the correct ruleset format, and can contain multiple character records. |
| GM | Removes sharing of all campaign database records (but does not remove owners). |
| GM | Immediately save campaign database to disk. FG automatically auto-saves campaign ever 5 minutes. |
| GM | Allows the GM to manually terminate a player’s connection to the server. |
| GM | Reload the ruleset files. Can only be used when no clients are connected to the host. |
| GM / Dev | Allows you to manually open a window if you know the |
| GM / Dev | Allows you to manually close a window if you know the |
| GM |
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