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Note for Fantasy Grounds Classic Users
These instructions are for Fantasy Grounds Unity. For the current version of Fantasy Grounds (Classic), please refer to the older wiki:
https://www.fantasygrounds.com/wiki/index.php/Dice

Rolling arbitrary dice

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To roll a die, grab the 3D die on the tabletop and drop it on the chat window.

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Code Block
/die {expression}
Example: /die 3d6

Dice Expression

Features

Meaning

(3*2)d6

Math

Roll 6d6

(3d4+2d6)kl2

Dice set, Keep lowest, Math

Roll 3d4 and 2d6; keep lowest 2 of 5 die results;
When roll completes; add the terms to provide result

2d6!+2d4!

Compounding Die, Math

Roll 2d6; If max rolled, then roll again and add to that die total. (repeats)
Roll 2d4; If max rolled, then roll again and add to that die total. (repeats)
When roll completes; add the terms to provide result

d6+d4+d3

Custom Die, Math

Roll d6, d4 and d3; (d3 is usually custom die in ruleset equivalent to d6/2);
When roll completes; add the terms to provide result.

d7+d5

Non-Physical Die, Math

Any d# expression that doesn’t match a physical die will generate a random number;
When roll completes; add the terms to provide result.

2d6k1+3d8k1

Keep highest, Math

Roll 2d6; keep one highest d6.
Roll 3d8; keep one highest d8.
When roll completes, add the terms to provide result.

2d6!k1

Compounding Die, Keep highest

Roll 2d6; If max rolled, then roll again and add to that die total. (repeats)
When roll completes, keep highest 1 die roll.

2d6d6

Drop lowest

0 always (i.e. 2d6 drop 6 lowest d6)

3d6e-2d4e

Exploding Die, Math

Roll 3d6; If max rolled, then append another d6 to roll. (repeats)
Roll 2d4; If max rolled, then append another d4 to roll. (repeats)
When roll completes, subtract the terms to provide result.

(3*2)d6d2

Drop lowest, Math

Roll 6d6; drop 2 lowest d6 rolls

3*2

Math

Simple math expression. (Equals 6)

5d10s9#2s7f2#2f4

Success-based Rolls

Roll 5d10;
Calculate 2 successes (+2) for every roll of 9-10
Calculate 1 success (+1) for every roll of 7-8
Calculate 1 failure (-1) for every roll of 3-4
Calculate 2 failures (-2) for every roll of 1-2

3d6p

Penetrating Die

Roll 3d6; If max rolled, then roll again and add result-1 to that die total. (repeats)

2d8r2e7

Reroll Die, Exploding Die

Roll 2d8;
If 2 or less rolled, then roll again and use new result (repeats);
if 7 or greater rolled, then append another d8 to roll (repeats)

Changing tabletop dice position

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