Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Panel
panelIconId1f6e0
panelIcon:tools:
panelIconText🛠️
bgColor#FFFAE6

Note: Fantasy Grounds VTT is still in active development and new features are being added and improved all the time. Some screenshots below may not yet be updated to match the current tool sets available, but the functionality should be the same or similar.
We are working to update this and our entire wiki to match current features and visuals.

...

Image Sizes, Types, and Specifications

Fantasy Grounds VTT supports any JPG and PNG images, as well as Google’s next-generation media-rich WEBP and WEBM formats, and Universal VTT file formats – DD2VTT, DF2VTT and UVTT used by such applications as Dungeondraft, Dungeon Fog, Dungeon Alchemist, Hero Forge, and others.

For GMs, we recommend using the same images types, sizes and specs that we give to asset and module developers to keep images loading quickly without unnecessarily large files.

You can read all image recommendations in the Developer’s Guide at the link below:
Link: https://fantasygroundsunity.atlassian.net/wiki/x/AYByeQ

Tip

NOTE: Currently, WEBM files are only supported when compressed with VP8.
VP9 will be supported in a future release. Please make sure any WEBM files are in VP8 or convert them from VP9 if necessary.

Importing Images into Fantasy Grounds

These will appear in the Assets window under Images when you add them to your campaign. From there, you can copy them into your campaign, set a grid, define line of sight and use them in your campaign.

...