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  • Start a new table with four rows and a single step. Give it a name and description.

  • We have three different types of thing we want to include in our treasure parcel so we want three columns. So click on the edit list button and add in two more columns. Now name the columns ‘Coins’, ‘Equipment’ and ‘Magic’

  • We are also going to need another row so go ahead and edit the table to add one.

  • This time we are going to tell the table that we want it to roll specific dice so select a d6, right click to add another and drop the result into the dice box.

  • Now edit the ‘From’ and ’To’ boxes to read from top to bottom 2-2,3-6,7-7,8-11 and 12-12.

  • In our first column we want the table to randomly roll some gold pieces for us. Against the 2-2 result type in ‘[3d6] gp’. It’s important that the dice expression is followed by a currency unit that FG will understand so that it knows where to put the number in the treasure parcel. So if you want silver pieces then use ‘sp’, for copper ‘cp’ etc.

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  • Fill in the rest of this column with 2d6 for results other than 7-7 and 12-12. For 7-7 make it 1d6 and for 12 make it 3d6.

  • This means our PCs will get a higher number of coins for the least likely numbers rolled on 2d6.

  • Now let’s look at the middle (equipment) column. To get this table to roll on another table we need to enter the name of the table we want it to roll on enclosed with square brackets. So in this case we want [Equipment]. This on its own will roll once on the equipment table, but we can get this table to roll more than once or even a random number of times. To do this you put a number or a dice expression before the name of the table again in square brackets. Thus [2x][Equipment] will roll twice on the Equipment table and [1d4x][Equipment] will roll 1d4 times on the Equipment table.

  • So go ahead and fill out the second column entering 1d4 rolls on the equipment table for results 3-6 and 8-11 and 2 times for a result of 7. This means that the most frequently rolled results will get mainly equipment.

  • For the last column we want to roll on the treasure table. This time we only want to make such a roll on a 2,7 or 12 with more magic given out for 2 and 12. So go ahead and enter 2 rolls on the magic table for 2 and 12 and 1 roll for a result of 7. The table should end up like the graphic on the right.

  • Test out your table and make sure that everything is working out fine.

  • Now, finally, click the ‘Output’ box until it shows ‘Parcel’. Now when you roll on the table it will create a treasure parcel from the result complete with all the links to the items. You can now drag the parcel straight to the Party sheet or to a story entry