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Modifier

Value

Descriptors

Notes

ABIL

(D)

[bonus], [ability]

Ability checks

ATK

(D)

[bonus], [range], opportunity

(T), Attack rolls

CONC

(-)

[range]*

(T), Concealment
(ATK: -2 vs. ranged/melee only)

TCONC

(-)

[range]*

(T), Concealment (Total)
(ATK: -5 vs. ranged/melee only)

COVER

(-)

[range]*

(T), Cover
(ATK: -2)

SCOVER

(-)

[range]*

(T), Cover (Superior)
(ATK: -5)

DEF

(N)

[bonus], [range], opportunity

(T), Defenses (all)

AC

(N)

[bonus], [range], opportunity

(T), Defense (AC)

FORT

(N)

[bonus], [range], opportunity

(T), Defense (Fortitude)

REF

(N)

[bonus], [range], opportunity

(T), Defense (Reflex)

WILL

(N)

[bonus], [range], opportunity

(T), Defense (Will)

DMG

(D)

[bonus], [range], [energy]*, critical

(T), Damage rolls

DMGW

(N)

[bonus], [range], critical

(T), Damage roll weapon multiples

DMGO

(D)

[energy]*

Damage (Ongoing)

DMGTYPE

(-)

[damage type]

(T); Adds damage type to all damage rolls.

HEAL

(D)

-

Healing rolls

IMMUNE

(-)

[energy], all

(T), Immune to damage type.
Assumes all if no [energy] descriptor.

INIT

(D)

[bonus]

Initiative checks

RAGE

(-)

[rage name]

Rage tracking. Informational only.

REGEN

(D)

-

Regeneration

RESIST

(N)

[energy], all

(T), Resistance to damage type.
Assumes all if no [energy] descriptor.

SAVE

(D)

[bonus]

Saving throws

SKILL

(D)

[ability], [skill]

Skill checks

SPEED

(N)

[bonus]

Speed. Informational only.

SWARM

(N)

-

Swarm creature type.
Half damage from melee/ranged.
Bonus damage from close/area.

VULN

(N)

[energy], all

(T), Vulnerability to damage type.
Assumes all if no [energy] descriptor.

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