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This guide covers the operation of the Party sheet under the 5e ruleset; for completeness it also includes all of the information from the Party Sheet guide.

Note: Some of the information relates to version 3.1.3 of Fantasy Grounds. Some content is not available in earlier versions.

To open the party sheet click the 'Party Sheet' button in the top right menu of the main Fantasy Grounds screen. As with many aspects of Fantasy Grounds what information is available will depend on whether you are a player or a DM. The DM also has some options as to what the players can see in the party sheet.


  • The DM should populate the party sheet by dragging the players into the main tab from the portraits on the top left of the screen or from the PCs tab down the right hand side.

  • This tab is only available to players if the DM selects the 'Party: Show characters to clients' option from the options menu.

  • If available, players will see a list of the player characters along with a summary of each character; name and class, hit points, hit dice, ability scores, armor class and passive perception, defenses and senses. None of this information is editable.

  • In addition to the above information DMs also have access to a number of selection boxes enabling them to make Ability, Saving, Skill and Attack rolls for the entire party.

  • To make such an Ability, Saving or Skill roll select the Ability, Save or Skill from the drop down menus. Enter a difficulty class in the editable box and then click the dice roller.

  • To make an Attack roll enter a positive or negative number in the editable box and then click the dice.

  • Any specified modifier will be applied to all of the rolls made. E.g. if there is a -2 shown in the modifier box in the bottom left hand of the UI then all of the rolls made will suffer that penalty.

  • To hide the results of the roll from the players click the small 'eye' icon to the left of 'Ability'. NOTE: This will only make the result visible or invisible to the players if the DM has set the option 'Show DM rolls' to 'On'. If set to 'Off' the setting the 'eye' to on or off will have no effect.

  • The DM can also make an ability check for an individual character by double clicking on the dice roller box underneath each ability score.

  • The DM can remove a character from the sheet by using the 'edit list' button in the top right hand corner or by right clicking on the character and selecting 'Delete Item'


The Inventory tab is divided into 4 sections, parcel coins, parcel Items, Party Coins and Party Inventory. NOTE: The Party Coins and Party Inventory will only be visible to players if the DM has set the option 'Party: Show inventory to clients' to 'On'.


  • Unwanted treasure can be sold by the DM by clicking on the 'Sell Items' button found between the two top section of the sheet.

  • Only unassigned treasures will be sold.

  • The gross value of the item will be the value shown on the items sheet; if no value is shown then an error will appear in the chat window and the item will not be sold.

  • Any coin description is acceptable as long as there is a number preceding it. For example an item with a value of 10 pieces of eight will be sold and 'pieces of eight' will appear as a new coin in the coin list if it doesn't already exist. (see 5E Options for details on how the DM can assign their own currencies to a campaign).

  • The DM can set the value that the players obtain for the sale by editing the % box directly below the sale button.

  • If the selling price after the % set by the DM is less than one currency unit then the item will not be sold and an error will appears in chat.

  • The coins received for the sale will be transferred to the Parcel Coins list. Additionally a list of the items sold, the price each was sold for and the total value will be output to chat.


  • This section is only available to the players if the DM selects the option Party: show inventory to clients.

  • This part of the Inventory shows the total number of each coin type held by the party and how those coins are distributed amongst the party members.

  • This section cannot be edited by anyone; it is purely for informational purposes.


  • This section is only available to the players if the DM selects the option Party: show inventory to clients.

  • This section shows the total of each item held by the whole party and how many of that item each party member has.

  • It is for informational purposes only.

  • There is a button just to the right of 'Party Inventory' which allows the DM to refresh the party inventory.


  • This sheet is always available to both DM's and players.

  • The left hand column can be used to set a watch order. The DM can edit the numbers box to show this order.

  • The right hand square paper can be used to set a marching order by dragging player character portraits into the grid. This can be done from the top left hand corner or from the PCs tab.

  • The grid can also be used for combat if desired.

  • In order for successful targeting the PCs must be placed on the grid by dragging from the Combat Tracker.

  • NPCs must also be dragged from the Combat Tracker or placed on the grid from a pre set up encounter.

  • See the Combat Tracker article for more information on how to run combats.

  • Players and DMs can do some basic drawing on this grid using the draw tools in the top left hand corner of the grid.

  • To use these click on either the pen to draw or the eraser to rub stuff out.

  • Pointers can also be drawn on the grid. NOTE: Pointers appear in the same dice colour as the player or DM doing the drawing.

    • To draw an arrow hold down both mouse buttons and drag.

    • To draw a circle hold down CTRL and both mouse buttons and drag

    • To Draw a square hold down SHIFT and both mouse buttons and drag

    • And to draw a cone hold down ALT and both mouse buttons and drag

  • The DM can also set pins on the grid by dragging story entries or encounters onto the grid.

  • Pins can be shared with the players by right clicking and selecting 'Make Link Shareable' or 'Make all Links Shareable'

  • DMs have a number of options from the radial menu obtained from right clicking on the grid

    • The drawing layer can be locked so that only the DM can draw on the grid

    • The drawing can be expended left, right, up or down to create a larger grid.

    • The layer's menu allows for removing the grid, snapping to the grid, disabling links or to change from square to hex grids.

    • Sharing allows for images to be preloaded, the image to be synchronised with the client (players) and for the view to be locked or unlocked.

    • The menu also allows for selection methods, selecting or removing pointers and closing the window.