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Modifier

Value

Descriptors

Notes

Combat

INIT

(D)

Initiative rolls

ATK

(D)

[range], opportunity

(T); Attack rolls

AC

(N)

[range], opportunity

(T); Armor class

CRIT

(N)

[range]

(T); Critical range (minimum of all effect values and 20)

DMG

(D)

[range], [damage type]*, critical

(T); Damage roll; If critical keyword, only applies to critical damage rolls.

HEAL

(D)

-

Healing rolls

SAVE

(D)

[ability] or [concentration]

Saving throws

SKILL

(D)

[ability], [skill]

Skill checks

Abilities

CHECK

(D)

[ability]

Ability checks

STR

(N)

[bonus]

Strength modifier

DEX

(N)

[bonus]

Dexterity modifier

CON

(N)

[bonus]

Constitution modifier

INT

(N)

[bonus]

Intelligence modifier

WIS

(N)

[bonus]

Wisdom modifier

CHA

(N)

[bonus]

Charisma modifier

Damage

DMGTYPE

(-)

[damage type]

(T); Adds damage type to all damage rolls.

DMGO

(D)

[damage type]*

Damage (Ongoing)

REGEN

(D)

[special]

Regeneration. Use and/or clause to specify damage types which can overcome regeneration.

IMMUNE

(-)

[damage type], all, [condition]

(T); Immune to damage type; Assumes all if no [damage type] descriptor. If condition specified this will prevent the condition from being applied to the actor

RESIST

(N)

[damage type], all

(T); Resistance to damage type; Assumes all if no [damage type] descriptor.

VULN

(N)

[damage type], all

(T); Vulnerability to damage type; Assumes all if no [damage type] descriptor.

Situational

COVER

(-)

[range]*

(T); Cover; (ATK: -2)

SCOVER

(-)

[range]*

(T); Cover (Superior); (ATK: -5)

Advantage and Disadvantage

ADVINIT

(-)

Advantage on initiative rolls

DISINIT

(-)

Disadvantage on initiative rolls

ADVATK: [range], opportunity

(-)

(T), Advantage on attack rolls

DISATK: [range], opportunity

(-)

(T), Disadvantage on attack rolls

GRANTADVATK: [range], opportunity

(-)

(T), Grant advantage on attack rolls made against actor

GRANTDISATK: [range], opportunity

(-)

(T), Grant disadvantage on attack rolls made against actor

ADVSAV: [ability] or [concentration]

(-)

Advantage on all saving throws (or a specific saving throw, if specified) (must be lower case)

DISSAV: [ability] or [concentration]

(-)

Disadvantage on all saving throws (or a specific saving throw, if specified) (must be lower case)

ADVCHK: [ability]

(-)

Advantage on all ability checks (or a specific ability, if specified) (must be lower case)

DISCHK: [ability]

(-)

Disadvantage on all ability checks (or a specific ability, if specified) (must be lower case)

ADVSKILL: [skill]

(-)

Advantage on all skill checks (or a specific skill, if specified) (must be lower case)

DISSKILL: [skill]

(-)

Disadvantage on all skill checks (or a specific skill, if specified) (must be lower case)

ADVDEATH

(-)

Advantage on death rolls

DISDEATH

(-)

Disadvantage on death rolls

Misc

EXHAUSTION

(N)

On value of 1-2, applies DISCHK. On value of 3+, applies DISCHK, DISATK and DISSAV.

(C)

(-)

This modifier is attached to a spell effect. It triggers a concentration roll if the source actor for the effect takes damage.

Magic Resistance

(-)

When present on an actor this effect will automatically roll saving throws against magic with advantage

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  • Magic Weapons [Damage Resistances/Immunities] bludgeoning, slashing and piercing from nonmagical weapons

  • Magic and Other Types [Damage Resistances/Immunities] bludgeoning, slashing and piercing from nonmagical weapons that aren’t silvered

  • Other Types [Damage Resistances/Immunities] piercing from weapon attacks that aren’t adamantine

  • Damage Threshold If the damage from a single source dealt to this creature is less than or equal to <X> then the creature will take no damage. Any damage from a single source which exceeds this value will be applied in full' will create an appropriate effect on the CT when this creature is added to it.

Info

Note: Acceptable types are magic/adamantine/silvered/cold-forged

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