Upcoming Features Highlight / Sneak Peek

In this section, we’ll occasionally highlight “sneak peeks” at features that are in the works or in beta for Fantasy Grounds Unity.

The contents of this section will change from time to time to highlight newer developments as they become available. Be sure to check back periodically for new feature spotlights.

May 2021 - Fantasy Grounds 4.1 Released including Dynamic Lights, Token Vision, Ambient Lighting & More

LET THERE BE LIGHT!

Version 4.1 of Fantasy Grounds Unity is now available (2021-05-13)

This version includes dynamic light and vision support for the core application and presets set within many different rulesets. It also includes a redesigned Image Toolbar for previous functions.

  • Add Point Lights (with custom color, dim & bright ranges, flicker/pulse effects)

  • Add Ambient Lights (Dawn, Dusk, Sunlight, Moonlight presets) and mask to only cover some areas, adjust shadow length, direction, color, etc.

  • Add token lights or use new effects for Candle, Lantern, Torch, etc.)

  • Add token vision - Darkvision, Blindsight, Truesight, Devilsight with automatic application from character sheet in 5E

Links:

Forum post: https://www.fantasygrounds.com/forums/showthread.php?68387-FG-Unity-Release-v4-1-0

Patch Notes: https://www.fantasygrounds.com/filelibrary/patchnotes_v4.html

https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1312784387

https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1315930113

March 2021 - Ambient Lighting And Token Vision Enters Public Beta

WARNING: This version of FGU is neither data nor network compatible with older versions. Once you open a campaign in this version, you will not be able to re-open in a previous version without errors. Also, the GM and players must all be using the same version.

Please see the FG Unity - Beta Release v4.1 Forum Thread for important information:
https://www.fantasygrounds.com/forums/showthread.php?66972-FG-Unity-Beta-Release-v4-1

Mar 12, 2021 Public Beta - Adding Lights to Maps and Tokens

Three new video walkthroughs as well as screenshots and instructions have been added to the following article:
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1312784387

Mar 12, 2021 Public Beta - Player and NPC Token Vision on Maps

There is a new video showing how to define Player and NPC vision, how to manage vision effects, and all the commands you’ll need to mix and match different lighting typed for all your characters:
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1315930113

January 2021 - Preview of Ambient Lighting and Token Vision Preview

Jan 29, 2021 Developer Update - Ambient Lighting and Token Vision Preview

This is a preview of upcoming lighting and vision features. We are still working out final details and testing various scenarios.

Jan 29, 2021 Developer Update - Token and Vision Lighting Beta 01

Fantasy Grounds Unity Beta feature preview for Lighting and Vision.

Indoor map with lights added to the map, darkvision and normal vision displayed, token light (torch and candle).

Jan 29, 2021 Developer Update - Player and NPC tokens seeing each other due to vision and lighting

Lighting and Vision Preview of upcoming features