Module - Background Decal Pack Creation

Adding Background Decals

We are working to move away from using decal extensions for DLC; and instead use the built-in feature in FGU that allows any image to be used as a background decal.

Decals accept either png or webp formatted images. webp formatted images will be considerably smaller and our recommendation is to use these.

Filename Formatting

Files must be formatted with _decal appended to the end of the filename. Example:
Filename1_decal.webp
Filename2_decal.webp
Filename3_decal.webp

This will allow them to be searchable within the assets window.

Best Practices

It is recommended that filenames include terms that describe the source and content. Example:
LMOP_cover_decal.webp
MonsterManual_beholder_decal.webp
MonsterManual_scarecrow_decal.webp
OOTA_demogorgon_decal.webp
OOTA_underdark_landscape_decal.webp
PHB_cover_decal.webp
VGM_altcover_decal.webp
VGM_beholder_decal.webp
VGM_cloudwyrm_decal.webp
VGM_gnollpack_decal.webp
VGM_gnolls_decal.webp
VGM_tavern_decal.webp
VGM_tome_decal.webp

File(s) Placement

Create an images/Decals/ folder and place all decal files in it.

This is a Fantasy Grounds Unity-only feature. This will not work in Fantasy Grounds Classic.