Module - Background Decal Pack Creation
Adding Background Decals
We are working to move away from using decal extensions for DLC; and instead use the built-in feature in FGU that allows any image to be used as a background decal.
Decals accept either png or webp formatted images. webp formatted images will be considerably smaller and our recommendation is to use these.
Filename Formatting
Files must be formatted with _decal appended to the end of the filename. Example:Filename1_decal.webpFilename2_decal.webpFilename3_decal.webp
This will allow them to be searchable within the assets window.
Best Practices
It is recommended that filenames include terms that describe the source and content. Example:LMOP_cover_decal.webpMonsterManual_beholder_decal.webpMonsterManual_scarecrow_decal.webpOOTA_demogorgon_decal.webpOOTA_underdark_landscape_decal.webpPHB_cover_decal.webpVGM_altcover_decal.webpVGM_beholder_decal.webpVGM_cloudwyrm_decal.webpVGM_gnollpack_decal.webpVGM_gnolls_decal.webpVGM_tavern_decal.webpVGM_tome_decal.webp
File(s) Placement
Create an images/Decals/ folder and place all decal files in it.
This is a Fantasy Grounds Unity-only feature. This will not work in Fantasy Grounds Classic.