Vaesen - Equipment

The equipment library is designed to accommodate all type of gear – from small arms to ship and vehicle weapons and modules. This is implemented via text-based field called Category. This reduced the number of libraries required and allows easy sorting using groups and filters during play. Fields that are not used are hidden when sheet is locked. Below is an overview of each field and how it connects to the automation.

  • Non-ID name – in case GM wishes to have weapon that required identification in some way.

  • Notes – free form field. Like the description field at the bottom of the sheet.

  • Category – the most important field related to the automation of Active Equipment rolls on character sheets and NPCs weapon attacks. The content is parsed to determine which skills should be used when the dice pool is built. Valid entries lined to automation are: Melee, Ranged and Armor. Additional used categories are Equipment, Services, Magic Item, Troll Items and Unarmed. Items that are not weapons use the Special field to build the proper dice pool.

  • Armor Rating & Agility Penalty – when used with items within the Protection category. The fields Protection (PR) in the ACTIONS and apply the penalty to Agility rolls. Armor Rating links to the Combat Tracker (CT).

  • Weight – Vaesen is not using encumbrance, but Weight is used in the ruleset to track the number of items carried during adventure. Each item is set to Weight of 1.

  • Availability – Item’s availability for acquisition purposes.

  • Special – this is the second important field related to the automation of Active Equipment rolls. When item that is not categorized as weapon is equipped and appears in the Active Equipment frame in the ACTIONS tab, the automation will parse the Special field to check if there is skill other than Close or Ranged Combat to apply. If the field contains valid skill modifiers, a window will prompt you to select which one to roll.

Prompt for skill selection during Gear Roll

CREATION OF CUSTOM ITEMS WITH AUTOMATION SUPPORT

Creating weapons and linking them to automatic dice pooling & rolls from the Active Equipment’s frame requires populating the correct category in the weapon’s profile:

  • Melee

  • Ranged

  • Unarmed

Creation of gear with other skill modifiers follows similar rules as the Effects library:

  • Modifiers must be enclosed in square brackets […]

  • The skill names must match the names on the character sheet

  • Multiple skill modifiers must be separated by a comma

  • Additional text can exist in the fields, but it must be outside of the square brackets