Fallout 2d20 Ruleset
In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape. How will you re-shape the world? Will you join with a plucky band of survivors to fight off all-comers and carve out your own settlement? Will you team up with pre-existing factions like the Brotherhood of Steel or Super Mutants to enforce your own ideas on the Wasteland? Ghoul or robot, paladin or raider, it's your choice - and the consequences are yours. Welcome to the Wasteland. Welcome to the world of Fallout.
Adapted from the 438-page hardbound rulebook features a gorgeous cover design evoking the iconic Vault-Tec jumpsuit. Inside, you will find rules and lore for roleplaying in the Fallout world, as well as concept art from the Fallout videogames. Utilizing Modiphius' celebrated 2d20 cinematic role-playing system, the Fallout RPG will take players on an exciting journey into the post-apocalypse!
Basic Guides
- Interacting with Tabletop
- Adding Lights to Maps and Tokens
- All Things Dice
- Applying Modifiers to your Dice Rolls
- Area of Effect, Pointers, and Pings
- Basic Actions
- Character List: Controlling One or More Characters
- Common Shortcuts & Hotkeys
- Creating Maps
- Death Markers
- Initiative Indicators
- Map Line of Sight Style Guide
- Player and NPC Token Vision on Maps
- Token Locking - GM-Approved Player Movement
- Using Sound Links
- Using the Assets Window for Tokens, Portraits and Images
- Using the Chat Window
- Using Tokens
- Working with Images as the GM
- Managing Campaign Data
- All About Campaigns - Your Questions Answered
- Campaign Builder (Books - Previously Reference Manual Builder)
- Defining Standard Modifiers for Actions
- Keeping Track of Time with the Campaign Calendar
- Managing Campaign Data - Stories, Tables, Categories, etc.
- Preparing Encounters and Random Encounters
- The Fantasy Grounds VTT Sidebar
- Tracking Conditions and Effects
- Using Story Templates to Create Random Stories
- Using Tables to Create Random Results
- Using the Library and Activating Modules