DUNE 2d20 Ruleset
The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind-killer so be sure to keep your wits about you.
The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.
Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.
Basic Guides
- Interacting with Tabletop
- Adding Lights to Maps and Tokens
- All Things Dice
- Applying Modifiers to your Dice Rolls
- Area of Effect, Pointers, and Pings
- Basic Actions
- Character List: Controlling One or More Characters
- Common Shortcuts & Hotkeys
- Creating Maps
- Death Markers
- Initiative Indicators
- Map Line of Sight Style Guide
- Player and NPC Token Vision on Maps
- Token Locking - GM-Approved Player Movement
- Using Sound Links
- Using the Assets Window for Tokens, Portraits and Images
- Using the Chat Window
- Using Tokens
- Working with Images as the GM
- Managing Campaign Data
- All About Campaigns - Your Questions Answered
- Campaign Builder (Books - Previously Reference Manual Builder)
- Defining Standard Modifiers for Actions
- Keeping Track of Time with the Campaign Calendar
- Managing Campaign Data - Stories, Tables, Categories, etc.
- Preparing Encounters and Random Encounters
- The Fantasy Grounds VTT Sidebar
- Tracking Conditions and Effects
- Using Story Templates to Create Random Stories
- Using Tables to Create Random Results
- Using the Library and Activating Modules