Star Trek Adventures 2d20
Starfleet needs a new crew!
Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before...
Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.
A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.
Ruleset Specific Guides
- Star Trek Adventures 2d20 Desktop
- Star Trek Adventures 2d20 Character Sheet
- Star Trek Adventures 2d20 NPC Sheet
- Star Trek Adventures 2d20 Items
- Star Trek Adventures 2d20 Player Records
- Star Trek Adventures 2d20 Ship Records
- Star Trek Adventures 2d20 Combat Tracker
- Star Trek Adventures 2d20 Advanced Effects
- Star Trek Adventures 2d20 Party Sheet
Basic Guides
- Interacting with Tabletop
- Basic Actions
- Using the Chat Window
- All Things Dice
- Death Markers
- Character List: Controlling One or More Characters
- Applying Modifiers to your Dice Rolls
- Working with Images as the GM
- Player and NPC Token Vision on Maps
- Using the Assets Window for Tokens, Portraits and Images
- Creating Maps
- Adding Lights to Maps and Tokens
- Map Line of Sight Style Guide
- Using Tokens
- Token Locking - GM-Approved Player Movement
- Area of Effect, Pointers, and Pings
- Initiative Indicators
- Common Shortcuts & Hotkeys
- Using Sound Links
- Managing Campaign Data
- All About Campaigns - Your Questions Answered
- Using the Library and Activating Modules
- The Fantasy Grounds VTT Sidebar
- Managing Campaign Data - Stories, Tables, Categories, etc.
- Using Story Templates to Create Random Stories
- Using Tables to Create Random Results
- Preparing Encounters and Random Encounters
- Keeping Track of Time with the Campaign Calendar
- Defining Standard Modifiers for Actions
- Tracking Conditions and Effects
- Campaign Builder (Books - Previously Reference Manual Builder)