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Shadow of the Demon Lord Character Sheet

Shadow of the Demon Lord Character Sheet

Character Sheet

The SDL character sheet is comprised of several individual sheets organized by tabs along the right-hand side. The sheets contain the following information.

  • Main: Character class and level, ancestry, paths, size, fortune, attributes, boons/banes, initiative, corruption, speed, power, weapons/attacks, spells/attacks, talents and armor.

  • Gear: Inventory (weapons and armor will sync across to the Armor and Weapons sections on the Main tab.

  • Character: Mostly flavor and background information on your character.

  • Notes: Notes.

If you have any of the Core Rulebooks or Supplements you can drag and drop links for Ancestry and Paths as well as Equipment, Spells, Talents and more onto the appropriate locations on the character sheet to automatically copy the text with the link included for later reference. In addition, Fantasy Grounds will also add ancestry or path level changes to your character or report choices to the chat window.

The remainder of this article is divided into a tutorial walk-through of creating a character and a reference section. Use the index above to jump to any part of the article.

New Character Sheet

To create a new character first bring up a new character sheet. To do this click the Characters button at the top of the right-hand menu and in the window which opens click the Add button or right click in the window and select Create Item.

To use the source books you will first need to activate them from the Modules menu. Most character options are in the Core Rulebook Player.

Step 1 Name your character

Step 2 Choose an Ancestry

From the Character submenu open Ancestries or use the link icon to see available ancestries. Drag your choice of ancestry by its link on to your new character.

This will set your basic attribute scores, size, health and speed.

From the Ancestry sheet you can also drag languages to the Character tab and talents to the Main tab. At the bottom of the Ancestry record you will also find a number of tables to help you generate some flavor for your character. After rolling on the table, you can drag the result from the Chat window to any textbox, such as the one at the bottom of the Character tab.

Step 3. Add Equipment

Follow the core rules to setup your character’s equipment. Note that there are equipment bundles corresponding to the starting equipment for the various wealth levels. The bundles are linked in the Reference Manual. They can also be accesses via the Bundles side menu, if the the Core Rulebook Player is open.

Level Advancement

Characters do not choose a Path until they have completed their first adventure. After you complete your first adventure, your group gains a level. As shown on the Advancement table, at level 1 you choose a novice path. Click the link icon and use the Novice filter, and then drag your first Path to your Character sheet.

Drag the Level 1 Talents from the Path record to your characters Main tab. You may also have tables to roll on.

You should then double-click the Level Up icon to advance your character to Level 1. Additional actions you need to take will be reported in the chat window.

Use Ctrl+Scroll over the round fields to add your modifier choices to your character. You can’t edit the main number directly as this number is calculated from your Ancestry and Path specific choices.

Double-click the Level Up icon to advance levels. You will get a prompt/warning in Chat if you are required to do something first such as add a Novice or Expert path to your character.

Other Character Settings

Languages

Equipment

Armor When you equip armor it will automatically adjust your Defense. You may add modifiers to your Defense using the modifier box.

Weapons When you add a weapon to your inventory, it will also be added to your Weapons frame on the Main tab.

Hide/Show lists You can hide/show the Weapons, Armor, Spells and Talents frames by double clicking the double arrows. You might do this if for example your character is not a spell caster or to make more room.

Rest You can initiate a rest by double-clicking the Rest button. This will reset spell and talent uses and will apply your daily healing rate to your current health.

Healing Double-click the green healing rate to apply the standard amount of healing. Use shift+double-click to apply half the standard healing rate instead.

Rolling from The Character Sheet

There are several rolls and other interactions that can be performed directly from the Character sheet.

Double-clicking the Attribute Score will do a Challenge Roll vs a target of 10.

Double-clicking the Attribute Bonus will add that bonus to the Modifier Stack.

Corruption When you gain a Corruption point, double click Corruption to roll. If your roll is lower than your current Corruption, then you will automatically roll on the Marks of Darkness table to see how the corruption is manifested in you. You can drag this result to your Character sheet.

Boons and Banes Adjust boons or banes by double-clicking the white up arrow to add and double-clicking the down red arrow to subtract. Boons and banes cancel each other out and only the remaining boon or bane dice are thrown. These will be added to your next attack or challenge roll. You can double click either the boon or bane value to roll the Boon/Bane dice without the d20 and the result will be automatically sent to the Modifier Stack.

Spells Frame

  1. Shows how many times you can cast each spell of that rank

  2. Opens the Spell window so that you can drag more spells to your spell list

  3. Rest (restore uses)

  4. Cast the spell and make an attack roll – many spells do not require a roll so this icon will not always be enabled. Double-click to make the spell’s attack roll.

  5. Damage – if the spell requires you to apply damage (or healing) double click this field to roll, and if you are targeting then the result will be applied to the target

  6. Your attack stat – click to change

  7. The target’s attribute used to determine the target value – click to change

  8. Boons/Banes – a place to apply permanent boons/banes

  9. Rank of spell (informational only)

  10. Double-click on the final number box to consume a use of the spell

  11. If you cannot cast this spell (either your Power is too low, or you have used all of your daily castings) then the spell will be greyed out.

Weapons Frame

  1. Double-click to make an attack roll

  2. Double-click to apply damage on a successful attack

  3. Equipped/Carried/Other

  4. Your attack stat – click to change

  5. The target’s stat used to determine the target value – click to change

  6. Boons/Banes – a place to apply permanent boons/banes

 

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