Cyberpunk RED Campaign Options
Game (GM)
Option | Values | Notes |
Character Wizard: Complete Package starting STAT points | Starting (62) (default), Maj. Support (70), Minor Hero (75), Major Hero (80), or Minor Support (50) | Adjusts the starting points given for STATs by the Character Wizard. Default (suggested) value is 62 for all new characters. |
Chat: Show damage received and armor ablation amounts | Off (default) or On | Determines whether the amount of damage received and the amount that armor was ablated by should be included in the chat output when dealing damage. |
Game: Automatically target when Saves are a Success | Off (default) or On | Determines whether or not a Character will automatically remove any targets who succeed on a “Request Save” such as a Resist Torture/Drugs check. |
Party: Show party member STATs to players | On (default) or Off | Determines whether or not to display the Party’s STATs on the Party Sheet to Players. GMs always see the STATs. |
Party: Resting PCs requires Stabilized effect | On (default) or Off | Determines whether or not a Party Member must have the “Stabilized” effect in the Combat Tracker before normal healing will be applied with the “Rest” function. |
Combat (GM)
Option | Values | Notes |
Combat: Auto roll NPC death saves | On (default) or Off | Determines whether or not to automatically roll a Death Save for a NPC when they start their turn with 0 HP. |
Combat: Auto roll PC death saves | On (default) or Off | Determines whether or not to automatically roll a Death Save for a PC when they start their turn with 0 HP. |
Chat: Show Critical Injury Description when rolled during combat | On (default) or Off | Determines whether or not to output the description of a Critical Injury to the chat when a Critical Injury is automatically rolled during combat. |
Combat: Auto roll and apply Critical Injuries | On (default) or Off | Determines whether or not Critical Injuries should be automatically rolled for and applied when two 6’s appear on a damage roll. |
House Rules (GM)
Option | Values | Notes |
Combat: Critical Hits on Vehicles Deal +5 Damage | Off (default) or On | Determines whether or not to apply the +5 extra damage when a “Critical Hit” (two 6’s on the roll) occurs on a Vehicle. |
Combat: Explode initiative rules | On (default) or Off | Determines whether or not to follow the default rules to roll another d10 during Initiative rolls, if the first was a 10 or a 1. |
Night City Tarot: If three 6s are rolled for damage, do not auto roll Critical Injuries | Never (default), Once, or Always | Determines whether or not to output the “Draw A Tarot Card” instead of automatically rolling Critical Injuries (if enabled) when three or more 6s appear on a damage roll. Never - never output “Draw a Tarot Card”, Once - output only the first time in a session that three or more 6s appear, Always - Always output instead. |
Character Sheet: Set Cyberfinger “Max Humanity” Loss | 2 (Default), or 1 | Determines how much Max Humanity Loss to deduct for Cyberfingers on Character sheets. |