Cyberpunk RED Campaign Options

Game (GM)

Option

Values

Notes

Character Wizard: Complete Package starting STAT points

Starting (62) (default), Maj. Support (70), Minor Hero (75), Major Hero (80), or Minor Support (50)

Adjusts the starting points given for STATs by the Character Wizard. Default (suggested) value is 62 for all new characters.

Chat: Show damage received and armor ablation amounts

Off (default) or On

Determines whether the amount of damage received and the amount that armor was ablated by should be included in the chat output when dealing damage.

Game: Automatically target when Saves are a Success

Off (default) or On

Determines whether or not a Character will automatically remove any targets who succeed on a “Request Save” such as a Resist Torture/Drugs check.

Party: Show party member STATs to players

On (default) or Off

Determines whether or not to display the Party’s STATs on the Party Sheet to Players. GMs always see the STATs.

Party: Resting PCs requires Stabilized effect

On (default) or Off

Determines whether or not a Party Member must have the “Stabilized” effect in the Combat Tracker before normal healing will be applied with the “Rest” function.

Combat (GM)

Option

Values

Notes

Combat: Auto roll NPC death saves

On (default) or Off

Determines whether or not to automatically roll a Death Save for a NPC when they start their turn with 0 HP.

Combat: Auto roll PC death saves

On (default) or Off

Determines whether or not to automatically roll a Death Save for a PC when they start their turn with 0 HP.

Chat: Show Critical Injury Description when rolled during combat

On (default) or Off

Determines whether or not to output the description of a Critical Injury to the chat when a Critical Injury is automatically rolled during combat.

Combat: Auto roll and apply Critical Injuries

On (default) or Off

Determines whether or not Critical Injuries should be automatically rolled for and applied when two 6’s appear on a damage roll.

House Rules (GM)

Option

Values

Notes

Combat: Critical Hits on Vehicles Deal +5 Damage

Off (default) or On

Determines whether or not to apply the +5 extra damage when a “Critical Hit” (two 6’s on the roll) occurs on a Vehicle.

Combat: Explode initiative rules

On (default) or Off

Determines whether or not to follow the default rules to roll another d10 during Initiative rolls, if the first was a 10 or a 1.

Night City Tarot: If three 6s are rolled for damage, do not auto roll Critical Injuries

Never (default), Once, or Always

Determines whether or not to output the “Draw A Tarot Card” instead of automatically rolling Critical Injuries (if enabled) when three or more 6s appear on a damage roll. Never - never output “Draw a Tarot Card”, Once - output only the first time in a session that three or more 6s appear, Always - Always output instead.

Character Sheet: Set Cyberfinger “Max Humanity” Loss

2 (Default), or 1

Determines how much Max Humanity Loss to deduct for Cyberfingers on Character sheets.