World of Darkness
Enter the World of Darkness
What if monsters were real? Not as abominations lurking in the shadows… but cunning predators hiding in plain sight? Influencing every aspect of our world in ways we would never dare to imagine? What if you became one of them?
In World of Darkness, vampires, werewolves, and monsters of many different kinds are all living among us: an entire supernatural world hidden in plain sight.
You are the monster, pretending to be human, fighting for survival and supremacy in a dark and mysterious world. Night after night you struggle to find your place in a baroque web of secrets, ancient conspiracies, and modern upheaval. In the quest for power, you leverage every asset, from arcane abilities to simple diplomacy, seduction, and street smarts.
Experience the personal horror and supernatural struggle
In World of Darkness, the horror is personal. You are not the victim running from monsters. You are the monster, the anti-hero afraid of what you’re capable of should you give in to your inner conflicts. The grotesque and sublime mix as tales of mystery and horror unfold with deep reflection over moral consequences and the limits of humanity.
In World of Darkness, nothing is as it seems, yet everything is connected. Eternal life, supernatural power, even dominion over exclusive cabals that secretly influence the world, are yours for the taking… if you can survive.
In Fantasy Grounds Unity, you can create and play Vampire: The Masquerade, Werewolf: The Apocalypse and Hunter: The Reckoning characters in any World of Darkness campaign! Mix and match with full interoperability.
Prey, slay and play until the break of day with World of Darkness in Fantasy Grounds!
Ruleset Specific Guides
Basic Guides
- Interacting with Tabletop
- Adding Lights to Maps and Tokens
- All Things Dice
- Applying Modifiers to your Dice Rolls
- Area of Effect, Pointers, and Pings
- Basic Actions
- Character List: Controlling One or More Characters
- Common Shortcuts & Hotkeys
- Creating Maps
- Death Markers
- Initiative Indicators
- Map Line of Sight Style Guide
- Player and NPC Token Vision on Maps
- Token Locking - GM-Approved Player Movement
- Using Sound Links
- Using the Assets Window for Tokens, Portraits and Images
- Using the Chat Window
- Using Tokens
- Working with Images as the GM
- Managing Campaign Data
- All About Campaigns - Your Questions Answered
- Campaign Builder (Books - Previously Reference Manual Builder)
- Defining Standard Modifiers for Actions
- Keeping Track of Time with the Campaign Calendar
- Managing Campaign Data - Stories, Tables, Categories, etc.
- Preparing Encounters and Random Encounters
- The Fantasy Grounds VTT Sidebar
- Tracking Conditions and Effects
- Using Story Templates to Create Random Stories
- Using Tables to Create Random Results
- Using the Library and Activating Modules