Transformers Game Records
Game Records
E20 Core games will have several different kinds of player records to make use of during your gameplay. Records like “Benefits”, “Hang-Ups”, and “Influence” are records that help define your character’s traits and social behaviors.
Records like “Origins”, “Roles” / ”Role Focus”, “Skills”, are actively deciding your character’s essence bonus, movement modes, basic altmode details, and actions your character can take to interact with the world.
Records like “Perks” are unique abilities your character and NPCs will have to make them excel at what they do in the game. Some NPCs come with an additional record known as “Powers”. Be careful around these NPCs as they can do things most other NPCs cannot do.
BENEFITS
The physiology of a Chassis is what sets it apart. Your Origin Benefit gives a Perk that represents an advantage inherent to your physical build shared by characters of your Origin. Some Origin Benefits only apply to one of your Modes. Others apply to all. The Origin Benefit indicates what Modes it applies to.
HANG-UPS
Every Influence you take after your first comes with a Hang-Up. Each Influence presents three potential Hang-Ups to choose from, but work with your GM if you’d like a Hang-Up not listed with an Influence you chose.
INFLUENCES
Influences provide Perks that benefit your character when they come into play, giving you an advantage in situations that relate to your character’s experience in the past. Sometimes, however, they’re harsh reminders, presenting as an obstacle to overcome.
ORIGINS
Your Origin focuses on your Chassis and how it affects your character in Bot Mode and Alt Mode. Although your Chassis impacts your Alt Mode options, freedom to define your Alt Mode -and your Bot Mode- exists within any given Chassis. Whatever you choose, your Alt Mode indicates what you first imprinted upon when you arrived on Earth, and represents the way in which you learned to interact with Earth culture and technology.
ROLES
An Autobot’s Role on the team defines how best they can impact the battle against the Decepticons. Do they prefer the comfort of a lab, or only engaging with the enemy through a spyglass? Do they take the lead, making the tough decisions they know might cost the team valuable resources? Or are they primarily combatants, throwing their metal around to fight off the enemy?
SKILLS
While a character’s Essence Scores set their potential power, their Skills and Specializations show the character’s ability to use that potential. In the Essence20 Roleplaying System, Skills represent what your character can do, and how well. They also show what your character had a natural knack for, and what you trained to improve. How you invest your Skill Points speaks to your character’s backstory and growth, and vice versa.
PERKS
At 4th, 8th, 11th, 15th, and 19th level, you get to choose a new General Perk. In order to gain and use a General Perk, you must meet all prerequisites. If at any point you no longer meet the prerequisites for one of your General Perks, you lose access to its benefits. You regain access as soon as you meet the prerequisites again. For example, Dodgy has Speed Essence 3 as a prerequisite. If your Speed is 3, and then you take 1 point of Speed Essence damage, you lose the benefits of Dodgy until you heal that Essence damage.
POWERS
High level NPCs will have Powers that will amplify how they can fight and what they can do while in the field. But are considered separate from feats and have a limit to how many times they can be used within a scene.