Options - Combat
In this section, we will explore each option in the Combat category.
NOTE: The D&D 5e ruleset is being used for screenshots and animations below as portraits, maps, items, weapons, etc. are readily available, whereas CoreRPG does not have any of these things by default.
Only the options available in CoreRPG Campaign Options are being shown below.
Combat (Player): Show turn order
This setting determines how much information players are given about turn order. When set to All, players will see all PCs and NPCs on the combat tracker with initiative and in the correct turn order. If set to Friendly, players will know the initiative of the player characters only. If set to Off, players will have no information on what initiative rolls were made by any creature on the Combat Tracker and creatures will not show in initiative turn order.
Player can see proper initiative order for all PCs and NPCs.
Player can see proper initiative order for all friendly PCs and NPCs only. Neutral and Hostile PCs/NPCs are simply listed alphabetically, hiding their true initiative order.
Player cannot see proper initiative order. PCs and NPCs are sorted by Friend/Neutral/Hostile status, then alphabetically within each group.
Combat: NPC numbering
When adding an NPC to the Combat Tracker, this option determines whether a unique number is appended to the NPC name. When set to Append, the next available number starting from 1 will be used. When set to Random, a random number will be used.
Turn (Player): Notification sound
When turned on, and a PC that is controlled by a user in the session, is activated in the Combat Tracker, a notification sound will be played on the user's machine.
Turn: Show effects on notice
When enabled, any effects applied to PCs or NPCs in the Combat Tracker will be listed with their name at the announcement of the beginning of their turn.
Turn: Skip dead non-ally
If an NPC is determined to be dead, it’s turn will automatically be skipped. If set to Off, the Combat Tracker will stop at the NPC's turn as normal.
Turn: Skip hidden actor
This setting determines whether a hidden NPC's turn is skipped or not. If an NPC is currently not visible to the players, and this option is set to On, the NPC will be skipped over in the Combat Tracker. The Players will continue to be unaware of the NPC. If set to Off, the Combat Tracker will stop at the NPC's turn as normal.
Turn: Stop at round start
When enabled, and the turn marker in the Combat Tracker is advanced past the end of the actor list using the Next Actor button, then the first actor in the Combat Tracker will not be activated until the Next Actor button is pressed again.