Daggerheart Ruleset
Daggerheart is a collaborative fantasy roleplaying game of incredible magic and heroic adventure.
Daggerheart takes a fiction-first, narrative-focused approach to heroic fantasy. Players roll two distinctly colored twelve-sided dice, called the Duality Dice, to represent the tides of Hope and Fear that shape every roll. Success is never simply a pass or fail; it's a question of how success or failure lands in the story. A roll can succeed with Hope, granting an advantage to the party, or succeed with Fear, handing the GM a resource to escalate the drama. Combat is fluid and spotlight-driven rather than grid-locked and turn-ordered, keeping every encounter cinematic and fast-paced.
Characters are built from a combination of class, subclass, ancestry, community, and domain cards, a card-based system that makes character options tactile and visually clear at the table. Whether you're playing a beastmorph who shapeshifts into apex predators, a seraph who calls on divine prayer dice, or a rogue who weaves between shadows and ambushes, Daggerheart supports a wide range of heroic archetypes across ten levels of play that are organized into four tiers.
Basic Guides
- Interacting with Tabletop
- Adding Lights to Maps and Tokens
- All Things Dice
- Applying Modifiers to your Dice Rolls
- Area of Effect, Pointers, and Pings
- Basic Actions
- Character List: Controlling One or More Characters
- Common Shortcuts & Hotkeys
- Creating Maps
- Death Markers
- Drag and Drop
- Initiative Indicators
- Map Line of Sight Style Guide
- Player and NPC Token Vision on Maps
- The Sidebar
- Token Locking - GM-Approved Player Movement
- Using Sound Links
- Using the Assets Window for Tokens, Portraits and Images
- Using the Chat Window
- Using Tokens
- Working with Images as the GM
- Managing Campaign Data
- All About Campaigns - Your Questions Answered
- Campaign Builder (Books - Previously Reference Manual Builder)
- Defining Standard Modifiers for Actions
- Keeping Track of Time with the Campaign Calendar
- Managing Campaign Data - Stories, Tables, Categories, etc.
- Preparing Encounters and Random Encounters
- Tracking Conditions and Effects
- Using and Activating Modules
- Using Story Templates to Create Random Stories
- Using Tables to Create Random Results