To roll a die, grab the 3D die on the tabletop and drop it on the chat window.
To quickly add another die to your roll, just right click while dragging the 3D die.
To select multiple dice of the same type at once, right click on the 3D die and select the number of dice you want from the menu.
To create a set of dice to roll, grab a 3D die and drop it onto a hot key at the bottom of the tabletop.
To add additional dice to the dice set, grab another die and drop it on the same hot key.
Rolling from sheets
Many of the rulesets built for FG allow users to drag dice rolls directly from the fields displayed on the individual PC and NPC sheets, as well as the GM combat tracker. On the PC sheets, these fields are denoted by a die icon in the lower corner of the field, or activated by a die button. To activate these rolls, you can drag to the chat window, double-click a number/string field or click the die button.
Rolling custom dice
Certain die roll types are not represented on the tabletop by default. For example, to roll d100, right click on the d10 die model, and select the d100 menu option.
Additional custom dice can be specified by the creator of the ruleset. (Ex: d2/d3 for the 4E/PFRPG/3.5E rulesets)
Supported die types
Currently, there are 3D models for the following die types: d100, d20, d12, d10, d8, d6, d4, dF
The dice displayed on the tabletop is controlled by the creator of the ruleset for the game system you are playing.
Building Dice Pools
You can drag multiple dice, including combinations of different dice, to a slot on the Macro / Hotkeys bar at the bottm of your screen for quick rolling. You can right click on this slot to name the Dice Pool or to modify the pool.
Rolling from the Chat Window command line
You can use /die [NdN NdN +N] <message> command to roll any combination and number of dice. If you add more than 30 total dice only 30 will actually roll in the chat window but all roll results will be reported. You can also drag this command to the Macro / Hotkey bar. An example roll command could look like: /die 2d10+1d6+3 Enchanted Long Sword of Fire
Supported Dice Expressions
You can use any of these with the following syntax:
Example: /die 3d6
Dice set, Keep lowest, Math
Roll 3d4 and 2d6; keep lowest 2 of 5 die results; When roll completes; add the terms to provide result
Compounding Die, Math
Roll 2d6; If max rolled, then roll again and add to that die total. (repeats) Roll 2d4; If max rolled, then roll again and add to that die total. (repeats) When roll completes; add the terms to provide result
Custom Die, Math
Roll d6, d4 and d3; (d3 is usually custom die in ruleset equivalent to d6/2); When roll completes; add the terms to provide result.
Non-Physical Die, Math
Any d# expression that doesn’t match a physical die will generate a random number; When roll completes; add the terms to provide result.
Keep highest, Math
Roll 2d6; keep one highest d6. Roll 3d8; keep one highest d8. When roll completes, add the terms to provide result.
Compounding Die, Keep highest
Roll 2d6; If max rolled, then roll again and add to that die total. (repeats) When roll completes, keep highest 1 die roll.
0 always (i.e. 2d6 drop 6 lowest d6)
Exploding Die, Math
Roll 3d6; If max rolled, then append another d6 to roll. (repeats) Roll 2d4; If max rolled, then append another d4 to roll. (repeats) When roll completes, subtract the terms to provide result.
Drop lowest, Math
Roll 6d6; drop 2 lowest d6 rolls
Simple math expression. (Equals 6)
Roll 5d10; Calculate 2 successes (+2) for every roll of 9-10 Calculate 1 success (+1) for every roll of 7-8 Calculate 1 failure (-1) for every roll of 3-4 Calculate 2 failures (-2) for every roll of 1-2
Roll 3d6; If max rolled, then roll again and add result-1 to that die total. (repeats)
Reroll Die, Exploding Die
Roll 2d8; If 2 or less rolled, then roll again and use new result (repeats); if 7 or greater rolled, then append another d8 to roll (repeats)
Changing tabletop dice position
The dice can be moved physically around the tabletop wherever you like. If rolled on the chat window, then a copy will be rolled and the 3D die will remain in its original position.
Additionally, there are a few options to control the default tabletop dice position:
Reset: Right click on the tabletop and select Arrange Dice option to reset the dice back to their default position.
Set New Default: Right click on the tabletop and select Set Arrange Position option to set a new default position for the dice.
If the ruleset provides a dice tower option, the GM can enable a dice tower that appears on the tabletop of the players. The GM doesn't see the tower unless they also have "Chat: show GM Rolls" enabled in the campaign options. The dice tower allows the GM to ask a player to make a roll that only the GM can see the result of. To make a dice tower roll, just drag and drop the desired roll on the dice tower.