/
Skills

Skills

Proficiency Allocation

In the skills tab of the character sheet you’ll find all of the details related to weapons use and skills.

In the first section “Proficiencies” there are “Weapon” and “Nonweapon”. Weapon and Nonweapon section have 2 values below.

  • The first is the earned number of proficiencies from class, race or kits. Earned values are automated.

  • The second number is the amount of proficiencies spent. The spent value is MANUALLY set. The

Non-weapon Skills

The Nonweapon/Skills section is used for the optional non-weapon proficiencies and skill checks including thieving. To add a new nonweapon/skill drag/drop a skill from the skills records onto the Skills page. You can also use the generic method (see languages section below).

Each non-weapon skill is listed with it’s name followed by a target value, details and information button. The target value can be double clicked/rolled to make a check.

Nonweapon Dialog

The nonweapon proficiency “Dancing” is on the left and the thief skill “Move Silently” is on the right.

  • Name

    • This is the name of the nonweapon/skill.

  • Type

    • This can be an ability score or a “%” value. When set to a ability the nonweapon skill will be checked against that ability score. When set to % the skill will be checked using a d100 against the Base Percent plus modifiers.

  • Class Modifier

    • Modifier, for class/leveling, applied. Can be automated and manual.

  • Stat Modifier

    • Modifier, for ability score modifiers, applied. Can be automated and manual.

  • Racial Modifier

    • Modifier, for race choice, applied. Can be automated and manual.

  • Armor Modifier

    • Modifier, when wearing armor, applied. Can be automated and manual.

  • Skill Modifier

    • Modifier applied to skill for advanced skills. Can be automated and manual.

  • Miscellaneous

    • Modifier, applied for general purpose. Can be automated and manual.

Weapon Proficiencies

The Weapon Proficiencies section lists weapon proficiency.

Each weapon proficiency is listed with it’s name followed by a details and information button. To add a new weapon proficiency you can drag/drop a item/weapon onto the skill page and it will create a entry using the name of that weapon. You can also use the generic method (see languages section below).

Weapon Proficiency Dialog

  • Name

    • The name of the weapon proficiency.

  • HIT

    • The to-hit adjustment granted to any weapon this is applied to.

  • DMG

    • The damage adjustment granted to any weapon this is applied to.

  • Weapon Proficiency Application

    • Listing of all weapons in Actions->Weapons section that can have a weapon proficiency applied. When a weapon is checked the hit/dmg adjustments are applied to that weapon.

Languages

The Languages section details each language the character knows to make use of the chat language feature.

To add a new language click the highlighted icon on the very bottom->right of the Skills tab section. Then click the green plus to add a new language slot. Each slot only has one field, the name. These names must match the languages as shown in the chat combo-box.

Related content