Weapons
- 1 Weapons
- 1.1 Weapons Fields
- 1.1.1 Weapon Dialog
- 1.1 Weapons Fields
Weapons
The Weapon tab shows all weapons and/or attacks.
Weapons Fields
Equipped
Equipped, Carried or Not Carried.
Init
Initiative modifier for this weapon. Double click to roll initiative using this weapon.
Name
Name of weapon/attack.
Type
Type of attack. Thrown, Range and Melee are the available types. Thrown and Range attacks will have and Ammo option. Set the ammo to the total ammo carried and when attacks are made it will keep track of used ammunition.
Atk
Attack roll. Can be double clicked to use or Drag/dropped onto target. The modifier listed is calculated from ability score adjustments, proficiencies applied or non-proficiency will be applied on rolls.
DMG
Damage dice. These can be double clicked or drag/dropped onto target. The modifier listed is calculated from ability score adjustments, proficiencies applied or non-proficiency will be applied on rolls.
Details
Attack details see Weapon Dialog.
Item Shortcut
Link to weapon (if exists) item window. See Items.
Weapon Dialog
Weapon Dialog for configuration of attacks.
Name
Name of weapon.
Properties
Record here whether the weapon is magical or is made from rare materials. Acceptable words are
acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder, adamantine, bludgeoning, cold-forged iron, magic, piercing, silver, slashing, critical, magic +1, magic +2, magic +3, magic +4, magic +5. Properties should be listed separated by commas e.g silver, magic. Two further properties are available 'crit range x' will determine whether this weapon criticals on a number less than 20 (crit range 19 for crit on 19-20); and 'reroll x' where a weapon rerolls damage dice (for example reroll 2 will reroll any 1's and 2's that come up on the damage dice and take the rerolled values).
Weapon Speed
The weapon speedfactor applied when rolling initiative for this weapon.
Proficiencies Applied
Toggle the edit button and click the
Green plus to apply existing weapon proficiencies to this attack. See Skills.
Attack
Stat
This is the stat used for this weapon. Can be
Base,Str,Dex,Con,Wis,Cha,NA. If set to “Stat” will use the default for weapon type (strength for melee/thrown, dex for range). If set to NA nothing will be used.
Bonus
Modifier applied to attack rolls.
Damage
Dice
The dice used for damage.
Stat
This is the stat used for this weapon. Can be
Base, Str, Dex, Con, Wis, Cha, NA. If set to “Stat” will use the default for weapon type (strength for melee/thrown, dex for range). If set to NA nothing will be used.
Mod
Modifier applied to damage rolls.
Type
Type of attack. Can be
acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder, adamantine, bludgeoning, cold-forged iron, magic, piercing, silver, slashing, critical, magic +1, magic +2, magic +3, magic +4, magic +5.