Weapons

Weapons

The Weapon tab shows all weapons and/or attacks.

Weapons Fields

Equipped

  • Equipped, Carried or Not Carried.

Init

  • Initiative modifier for this weapon. Double click to roll initiative using this weapon.

Name

  • Name of weapon/attack.

Type

  • Type of attack. Thrown, Range and Melee are the available types. Thrown and Range attacks will have and Ammo option. Set the ammo to the total ammo carried and when attacks are made it will keep track of used ammunition.

Atk

  • Attack roll. Can be double clicked to use or Drag/dropped onto target. The modifier listed is calculated from ability score adjustments, proficiencies applied or non-proficiency will be applied on rolls.

DMG

  • Damage dice. These can be double clicked or drag/dropped onto target. The modifier listed is calculated from ability score adjustments, proficiencies applied or non-proficiency will be applied on rolls.

Details

  • Attack details see  Weapon Dialog.

Item Shortcut

  • Link to weapon (if exists) item window. See Items.

 Weapon Dialog

 Weapon Dialog for configuration of attacks.

Name

  • Name of weapon.

Properties

  • Record here whether the weapon is magical or is made from rare materials. Acceptable words are

acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder, adamantine, bludgeoning, cold-forged iron, magic, piercing, silver, slashing, critical, magic +1, magic +2, magic +3, magic +4, magic +5. Properties should be listed separated by commas e.g silver, magic. Two further properties are available 'crit range x' will determine whether this weapon criticals on a number less than 20 (crit range 19 for crit on 19-20); and 'reroll x' where a weapon rerolls damage dice (for example reroll 2 will reroll any 1's and 2's that come up on the damage dice and take the rerolled values).

Weapon Speed

  • The weapon speedfactor applied when rolling initiative for this weapon.

Proficiencies Applied

  • Toggle the edit button and click the

Green plus to apply existing weapon proficiencies to this attack. See Skills.

Attack

  • Stat

    • This is the stat used for this weapon. Can be

    Base,Str,Dex,Con,Wis,Cha,NA. If set to “Stat” will use the default for weapon type (strength for melee/thrown, dex for range). If set to NA nothing will be used.

  • Bonus

    • Modifier applied to attack rolls.

Damage

  • Dice

    • The dice used for damage.

  • Stat

    • This is the stat used for this weapon. Can be

    Base, Str, Dex, Con, Wis, Cha, NA. If set to “Stat” will use the default for weapon type (strength for melee/thrown, dex for range). If set to NA nothing will be used.

  • Mod

    • Modifier applied to damage rolls.

  • Type

    • Type of attack. Can be

    acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder, adamantine, bludgeoning, cold-forged iron, magic, piercing, silver, slashing, critical, magic +1, magic +2, magic +3, magic +4, magic +5.