4E Options
See the Options topic for basic options available in all rulesets. This page details additional options available in 4E campaigns.
Client
Option | Values | Notes |
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Power: Show item used | Off (default) or On | Determines whether the weapon or implement used with a power is displayed with any rolls made using that power. |
Target: Remove on miss | Multi (default), Off or On | Determines whether targets are automatically removed when missing with an attack. When turned on, targets are always removed on a miss. When set to Multi, targets are only removed on a miss if more than one target is specified for the attack roll. |
Game
Option | Values | Notes |
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Chat: Show results to client | On (default), PC or Off | Determines whether the results of attack, damage and heal rolls are shown to players. If set to On, all results are shown to players. If set to PC, only results for rolls which have a PC source and either no target or a PC target will be shown. |
Party: Show characters to clients | Off (default) or On | Determines whether the Main and Skills tabs are available to players in the party sheet. |
Combat
Option | Values | Notes |
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Add: Auto NPC initiative | Group (default), On or Off | Determines how NPC initiative is determined when NPCs are added to the combat tracker. If set to On, no initiative is rolled. If set to On, initiative will be determined randomly based on the NPC's initiative bonus. If set to Group, the initiative of the first NPC of each type added to the CT will be rolled randomly. Subsequent NPCs of the same type will use the same initiative as the first. |
Turn: Auto-roll saving throws | NPC (default), On or Off | When the turn is advanced in the combat tracker, this option determines whether saving throws are automatically rolled at the end of each actor's turn. Automatic saving throws to be enabled either just for NPCs or for all CT actors. If automatic saving throws are enabled, a saving throw will be made for each effect that allows a saving throw at the end of the combatant's turn. Additionally, if the option is set to On and a PC combatant has a Wounds value greater than or equal to their Hit Points value, then a death saving throw will automatically be rolled and applied at the end of that PC combatant's turn. Death saving throws are not rolled automatically for NPCs. |
View: Show health to clients | Friendly (default), On or Off | Determines visibility of detailed health information on the player CT. By default, detailed health of friendly faction actors is visible to all players, while NPC health is only provided as a general status (i.e. Healthy, Wounded, Bloodied, Dying, Dead). If turned On, detailed health is visible for all CT actors. If turned Off, only general health status is available for all CT actors. |
View: Wound Categories | Simple (default) or Detailed | When general health status is displayed in the player CT, this option determines whether the information is simple (Healthy, Wounded, Bloodied, Dying, Dead) or more detailed (Healthy, Light, Moderate, Bloodied, Critical, Dying, Dead). |
Token
Option | Values | Notes |
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Token: Show Ally Effects | Icons (default), Icons Hover, Mark, Mark Hover, Off or Tooltip | Determines how effects are displayed on CT-linked tokens with Friendly faction. If set to Icons, each effect will have its own marker displayed on the token. If set to Mark, a single marker will be displayed on the token for any effects. If set to Tooltip, effects will be displayed in a standard tooltip when hovering over the token. If set to Icons Hover or Mark Hover, the effect markers will only be shown when hovering over the token. |
Token: Show Ally Health | Dot (default), Dot Hover, Off, Tooltip, Bar, or Bar Hover | Determines how effects are displayed on CT-linked tokens with Friendly faction. If set to Dot, a small colored dot will be displayed on the token representing the general health status of the actor. If set to Bar, a health bar will be displayed on the token. If set to Tooltip, the general health status will be displayed in a standard tooltip when hovering over the token. If set to Dot Hover or Bar Hover, the bar will only be shown when hovering over the token. |
Token: Show Enemy Effects | Icons (default), Icons Hover, Mark, Mark Hover, Off or Tooltip | Same as above for Neutral/Enemy faction tokens. |
Token: Show Enemy Health | Dot (default), Dot Hover, Off, Tooltip, Bar, or Bar Hover | Same as above for Neutral/Enemy faction tokens. |
House Rules
Option | Values | Notes |
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Attack: Fumble/Crit Tables | Off (default), Fumble and Crit, Fumble or Crit | When an attack roll is a natural 1 or 20 (i.e. fumble or crit), this option determines whether to roll on a special fumble or critical table automatically after the attack roll. The special table must be named "Fumble" or "Critical" (respectively), and listed in the campaign tables list. A Default Fumble and Critical Hit Tables data module is provided with FG as an example. |
NPC: Decrease standard HP | Normal (default), 3/4, 2/3 or 1/2 | When a non-minion NPC is added to the combat tracker, the hit points of that NPC will be reduced based on this option. This option is typically used in conjunction with increased damage to speed up encounters. |
NPC: Increase minion HP | Normal (default) or Level+5 | When a minion NPC is added to the combat tracker, the hit points of that NPC will be set based on this option. This option is used for GMs that feel that minions are too weak to provide a good challenge, especially at higher levels. |
NPC: Increase standard damage | Normal(default) or 1/2 level | When a non-minion NPC is added to the combat tracker, the damage of that NPC will be increased based on this option. This option is typically used in conjunction with decreased HP to speed up encounters. |
NPC: Reduce defenses | Normal (default) or -2 | When a NPC is added to the combat tracker, the defenses of that NPC will be decreased based on this option. This option is typically used to speed up encounters. |
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