This box is used to type in a name for an item which will be unidentified initially when the players obtain it. This can be completely different from the items true name (for example the Non-ID Name could be simply 'Longsword' whereas the items name might be Longsword of Dragon Slaying.
This box holds a description of a non identified item. Players will only see this description if the item is currently unidentified.
Enter 'Weapon' in the type. This will open up some new boxes for completion in the dialog.
This will be either simple melee, martial melee, simple ranged or martial ranged
As above this will be Common, Uncommon, Rare, Very Rare or Legendary.
The cost of the item. The nomenclature of the coinage should conform to the standard 5e rules (i.e. GP, CP etc). If the DM has created their own currencies via the currency option use the appropriate currency here. See 5E Options for more information on currencies.
In pounds (lbs).
Note decimal fractions are acceptable.
You can enter a bonus here if this is a magical weapon. Such a bonus will apply to attack and damage rolls.
Enter the damage that this weapon will do. This should be in the form of a dice expression followed by a damage type (e.g. 1d6 piercing). Acceptable damage types are acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, thunder. Fantasy Grounds also recognizes silver, adamantine and cold-forged iron as special damage types.
NOTE: Multiple dice strings can be entered here separated by the word 'plus'. For example 1d6 piercing plus 1d8 cold. If the weapon is made of special materials add the damage type to the normal damage separated by a comma (e.g. 1d6 piercing, silver)
The weapon's properties should follow those noted in the PHB so that Fantasy Grounds recognizes what they mean, Thus the acceptable properties would be, light, finesse, thrown, heavy, two-handed, reach etc. Also record here whether the weapon is magical or is made from rare materials. Acceptable words are magic, silver, adamantine or cold-forged iron. Properties should be listed separated by commas e.g light, finesse, silver, magic. Two further properties are available 'crit range x' will determine whether this weapon criticals on a number less than 20 (crit range 19 for crit on 19-20); and 'reroll x' where a weapon rerolls damage dice (for example reroll 2 will reroll any 1's and 2's that come up on the damage dice and take the rerolled values).
Note: If the word ‘magic’ is included in the weapon properties then when this weapon is equipped Fantasy Grounds will automatically append ‘magic’ to the weapon’s damage line in the actions tab of the character.
A description of the weapon and any special properties or uses it might have in game terms.