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Castles & Crusades Campaign Options

Castles & Crusades Campaign Options

See the CoreRPG Campaign Options topic for basic options available in all rulesets. This page details additional options available in the C&C ruleset.

Game

Option

Values

Notes

Option

Values

Notes

Party: Show characters to clients

Off (default) or On

Determines whether the Main and Skills tabs are available to players in the party sheet.

Combat

Option

Values

Notes

Option

Values

Notes

CT: Auto Apply Uncon / Bleed / Dead

On (Default) or Off

Apply Unconscious, Bleed 1, and Dead conditions as hit points reach appropriate values.

CT: NPC initiative

Group (default), On or Off

Determines how NPC initiative is determined when NPCs are added to the combat tracker. If set to On, no initiative is rolled. If set to On, initiative will be determined randomly based on the NPC's initiative bonus. If set to Group, the initiative of the first NPC of each type added to the CT will be rolled randomly. Subsequent NPCs of the same type will use the same initiative as the first.

CT: Skip “down” actors

Off (default) or On

Skip actors that have conditions/effects that prevent them from acting, due to being incapacitated.

CT: Use Critical / Fumble rolls

On (default) of Off

Indicate when an attack roll triggers a Critical Hit or Fumble within the result.

View: Bar Colors

Standard (default), Tiered

Defines status bar type.

View: Health - Ally

Detailed (default), Status, Off

Determines visibility of detailed health information on the player CT. By default, detailed health of friendly faction actors is visible to all players, while NPC health is only provided as a general status (i.e. Healthy, Wounded, Bloodied, Dying, Dead).

View: Health – Non-Ally

Status (default), Off, Detailed

View: Wound Categories

Simple (default) or Detailed

When general health status is displayed in the player CT, this option determines whether the information is simple (Healthy, Wounded, Heavy, Staggered, Disabled, Unconscious, Dying, Dead) or more detailed (Healthy, Light, Moderate, Heavy, Critical, Staggered, Disabled, Unconscious, Dying, Grievously Wounded, Mortally Wounded, Dead).

Token

Option

Values

Notes

Option

Values

Notes

Effect “Dead” icon Type

Red “X” icon (default), Blood Splat icon

Effect icon applied to token of dead characters and NPCs

Effect Icon Size

Standard (default), Small, Large

Size of effect icons displayed on tokens

GM: Show Effects

Icons (default), Icons Hover, Mark, Mark Hover, Off

GM’s view mode for effects indicators on tokens.

GM: Show health

Dot (default), Dot Hover, Off, Bar, or Bar Hover

GM’s view mode for health indicator on tokens.

Player: Show Ally effects

Icons (default), Icons Hover, Mark, Mark Hover, Off

Controls how and if players can view effects on ally tokens.

Player: Show Ally health

Dot (default), Dot Hover, Off, Bar, or Bar Hover

Controls how and if players can view ally health on tokens.

Player: Show Enemy effects

Icons (default), Icons Hover, Mark, Mark Hover, Off

Controls how and if players can view effects on enemy tokens.

Player: Show Enemy health

Dot (default), Dot Hover, Off, Bar, or Bar Hover

Controls how and if players can view enemy health on tokens.

House Rules

Option

Values

Notes

Option

Values

Notes

CT: Init die type

On (default), NPC, or Off

When an attack roll is in the critical confirmation range for the attack, this option determines whether the critical confirmation roll is made automatically. If set to NPC, the critical confirmation roll will only be made automatically for NPCs.

CT: NPC hit points

Average (default), Max or Random

When a NPC is added to the combat tracker, the hit points of that NPC will be set based on this option. If set to Average, then the average hit point value will be used based on the Hit Die field in the NPC record. If set to Max, then the maximum value of the Hit Die field in the NPC record will be used. If set to Random, then a random value will be chosen based on the Hit Die field in the NPC record.

CT: Roll init each round

On (default) or Off

At the start of each round, this option determines whether initiative will be re-rolled for all actors.

 

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