Castles & Crusades Campaign Options
See the CoreRPG Campaign Options topic for basic options available in all rulesets. This page details additional options available in the C&C ruleset.
Game
Option | Values | Notes |
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Party: Show characters to clients | Off (default) or On | Determines whether the Main and Skills tabs are available to players in the party sheet. |
Combat
Option | Values | Notes |
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CT: Auto Apply Uncon / Bleed / Dead | On (Default) or Off | Apply Unconscious, Bleed 1, and Dead conditions as hit points reach appropriate values. |
CT: NPC initiative | Group (default), On or Off | Determines how NPC initiative is determined when NPCs are added to the combat tracker. If set to On, no initiative is rolled. If set to On, initiative will be determined randomly based on the NPC's initiative bonus. If set to Group, the initiative of the first NPC of each type added to the CT will be rolled randomly. Subsequent NPCs of the same type will use the same initiative as the first. |
CT: Skip “down” actors | Off (default) or On | Skip actors that have conditions/effects that prevent them from acting, due to being incapacitated. |
CT: Use Critical / Fumble rolls | On (default) of Off | Indicate when an attack roll triggers a Critical Hit or Fumble within the result. |
View: Bar Colors | Standard (default), Tiered | Defines status bar type. |
View: Health - Ally | Detailed (default), Status, Off | Determines visibility of detailed health information on the player CT. By default, detailed health of friendly faction actors is visible to all players, while NPC health is only provided as a general status (i.e. Healthy, Wounded, Bloodied, Dying, Dead). |
View: Health – Non-Ally | Status (default), Off, Detailed | |
View: Wound Categories | Simple (default) or Detailed | When general health status is displayed in the player CT, this option determines whether the information is simple (Healthy, Wounded, Heavy, Staggered, Disabled, Unconscious, Dying, Dead) or more detailed (Healthy, Light, Moderate, Heavy, Critical, Staggered, Disabled, Unconscious, Dying, Grievously Wounded, Mortally Wounded, Dead). |
Token
Option | Values | Notes |
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Effect “Dead” icon Type | Red “X” icon (default), Blood Splat icon | Effect icon applied to token of dead characters and NPCs |
Effect Icon Size | Standard (default), Small, Large | Size of effect icons displayed on tokens |
GM: Show Effects | Icons (default), Icons Hover, Mark, Mark Hover, Off | GM’s view mode for effects indicators on tokens. |
GM: Show health | Dot (default), Dot Hover, Off, Bar, or Bar Hover | GM’s view mode for health indicator on tokens. |
Player: Show Ally effects | Icons (default), Icons Hover, Mark, Mark Hover, Off | Controls how and if players can view effects on ally tokens. |
Player: Show Ally health | Dot (default), Dot Hover, Off, Bar, or Bar Hover | Controls how and if players can view ally health on tokens. |
Player: Show Enemy effects | Icons (default), Icons Hover, Mark, Mark Hover, Off | Controls how and if players can view effects on enemy tokens. |
Player: Show Enemy health | Dot (default), Dot Hover, Off, Bar, or Bar Hover | Controls how and if players can view enemy health on tokens. |
House Rules
Option | Values | Notes |
---|---|---|
CT: Init die type | On (default), NPC, or Off | When an attack roll is in the critical confirmation range for the attack, this option determines whether the critical confirmation roll is made automatically. If set to NPC, the critical confirmation roll will only be made automatically for NPCs. |
CT: NPC hit points | Average (default), Max or Random | When a NPC is added to the combat tracker, the hit points of that NPC will be set based on this option. If set to Average, then the average hit point value will be used based on the Hit Die field in the NPC record. If set to Max, then the maximum value of the Hit Die field in the NPC record will be used. If set to Random, then a random value will be chosen based on the Hit Die field in the NPC record. |
CT: Roll init each round | On (default) or Off | At the start of each round, this option determines whether initiative will be re-rolled for all actors. |