PFRPG and 3.5E Campaign Options
Client
Option | Values | Notes |
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Target: Remove on miss | Multi (default), Off or On | Determines whether targets are automatically removed when missing with an attack. When turned on, targets are always removed on a miss. When set to Multi, targets are only removed on a miss if more than one target is specified for the attack roll. |
Game
Option | Values | Notes |
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Chat: Show results to client | On (default), PC or Off | Determines whether the results of attack, damage and heal rolls are shown to players. If set to On, all results are shown to players. If set to PC, only results for rolls which have a PC source and either no target or a PC target will be shown. |
Party: Show characters to clients | Off (default) or On | Determines whether the Main and Skills tabs are available to players in the party sheet. |
Combat
Option | Values | Notes |
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Add: Auto NPC initiative | Group (default), On or Off | Determines how NPC initiative is determined when NPCs are added to the combat tracker. If set to On, no initiative is rolled. If set to On, initiative will be determined randomly based on the NPC's initiative bonus. If set to Group, the initiative of the first NPC of each type added to the CT will be rolled randomly. Subsequent NPCs of the same type will use the same initiative as the first. |
View: Show health to clients | Friendly (default), On or Off | Determines visibility of detailed health information on the player CT. By default, detailed health of friendly faction actors is visible to all players, while NPC health is only provided as a general status (i.e. Healthy, Wounded, Bloodied, Dying, Dead). If turned On, detailed health is visible for all CT actors. If turned Off, only general health status is available for all CT actors. |
View: Wound Categories | Simple (default) or Detailed | When general health status is displayed in the player CT, this option determines whether the information is simple (Healthy, Wounded, Heavy, Staggered, Disabled, Unconscious, Dying, Dead) or more detailed (Healthy, Light, Moderate, Heavy, Critical, Staggered, Disabled, Unconscious, Dying, Dead). |
Token
Option | Values | Notes |
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Token: Show Ally Effects | Icons (default), Icons Hover, Mark, Mark Hover, Off or Tooltip | Determines how effects are displayed on CT-linked tokens with Friendly faction. If set to Icons, each effect will have its own marker displayed on the token. If set to Mark, a single marker will be displayed on the token for any effects. If set to Tooltip, effects will be displayed in a standard tooltip when hovering over the token. If set to Icons Hover or Mark Hover, the effect markers will only be shown when hovering over the token. |
Token: Show Ally Health | Dot (default), Dot Hover, Off, Tooltip, Bar, or Bar Hover | Determines how effects are displayed on CT-linked tokens with Friendly faction. If set to Dot, a small colored dot will be displayed on the token representing the general health status of the actor. If set to Bar, a health bar will be displayed on the token. If set to Tooltip, the general health status will be displayed in a standard tooltip when hovering over the token. If set to Dot Hover or Bar Hover, the bar will only be shown when hovering over the token. |
Token: Show Enemy Effects | Icons (default), Icons Hover, Mark, Mark Hover, Off or Tooltip | Same as above for Neutral/Enemy faction tokens. |
Token: Show Enemy Health | Dot (default), Dot Hover, Off, Tooltip, Bar, or Bar Hover | Same as above for Neutral/Enemy faction tokens. |
House Rules
Option | Values | Notes |
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Attack: Critical confirm | On (default), NPC, or Off | When an attack roll is in the critical confirmation range for the attack, this option determines whether the critical confirmation roll is made automatically. If set to NPC, the critical confirmation roll will only be made automatically for NPCs. |
Attack: Fumble/Crit Tables | Off (default), Fumble and Crit, Fumble or Crit | When an attack roll is a natural 1 or 20 (i.e. fumble or crit), this option determines whether to roll on a special fumble or critical table automatically after the attack roll. The special table must be named "Fumble" or "Critical Hit" (respectively), and listed in the campaign tables list. A Default Fumble and Critical Hit Tables data module is provided with FG as an example. |
CT: Auto stabilization rolls | All (default), Friendly or Off | When an actor's turn ends in the combat tracker and their wounds are greater than their hit points, this option determines whether a stabilization roll will be made automatically. If set to Friendly, the stabilization rolls will only be rolled automatically for actors with the Friend faction (i.e. PC team) |
CT: NPC hit points | Standard (default), Max or Random | When a NPC is added to the combat tracker, the hit points of that NPC will be set based on this option. If set to Standard, then the suggested hit point value (usually average) will be used from the NPC record. If set to Max, then the maximum value of the Hit Die field in the NPC record will be used. If set to Random, then a random value will be chosen based on the Hit Die field in the NPC record. |