PFRPG2 NPC Sheet
NPC parsing when added to Combat tracker
NPC fields
Save abilities
Example matches:
+1 conditional to saves vs. magic - produces effects of: SAVE: +1 conditional, magic
+1 conditional vs. positive - produces effects of: SAVE: +1 conditional, positive
+2 conditional will save vs. mental - produces effects of: SAVE: +2 conditional, will, mental
Note: this is a slightly different format to the Playtest Bestiary - where the will save conditional bonus is immediately after the Will save bonus. For example: Will +25 (+2 conditional vs. mental)
Immunities
Takes a comma separated list of immunities and converts them into individual IMMUNE: <immunity name> effects, with a number of exceptions.
The parsing occurs in the following order, the first instance that matches is used:
magic = IMMUNE: magic; IMMUNE: spell - magic covers saves with the compound magic trait, spell covers spell damage.
cold iron = IMMUNE: cold iron
ghost touch = IMMUNE: ghost touch
object immunities = IMMUNE: bleed; IMMUNE: disease; IMMUNE: death effects; IMMUNE: healing; IMMUNE: mental; IMMUNE: necromancy; IMMUNE: nonlethal; IMMUNE: poison; IMMUNE: asleep; IMMUNE: enervated; IMMUNE: enfeebled; IMMUNE: paralyzed; IMMUNE: stun
<immune type> effects = IMMUNE: <immunetype> effects
Matches single word against standard immune types
Matches single word against standard damage types
If there is no match after these check, the immunity is not added as an effect.
Resistances
Coming soon
Weaknesses
Coming soon