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Optional Rules | ||
Option | Description of action | |
AL #14: 'Must Parry' as Stun | Controls if Must Parry effects will be counted as stun for NPCs immune to stun.
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ChL #01: Bonus based PPs | Controls how Power Points (PP) are calculated by indicating the type of stat bonus used.
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ChL #07: Alternative Stat Generation Methods | Controls how character stats are generated. Please note that these generation rolls are impacted by the Character options “Stat Generation: Minimum acceptable roll” and “Stat Generation: Always use minimum”
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ChL #11.31: Additional DP % for Secondary Skills Used to provide additional secondary skill development points. The additional points are determined by applying this percentage against the total development points and rounded up. Note that these points can only be spent on secondary skills. 25: DP based on Stat Bonus | Uses the stat bonus instead of the Temp stat to determine development points for the stat.
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ChL #11.2: Flat Development Points | Provides a flat development point total instead of a variable total based on stats. Note that a number is the amount of developments the character will receive.
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ChL #16: PP Development | Provides a way for PP’s to be calculated differently.
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Other: Stat for MM Rolls | The selected stat(s) will be included when using the MM dice on the character sheet or on the Combat Tracker. This type of roll is identified in the Chat window with the prefix of “Generic MM”
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Other: Stat for Move Rolls | The selected stat(s) will be included when using the Move dice on the character sheet or on the Combat Tracker. These rolls are identified in the chat window with the prefix: “MM Movement MM”.
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SL #04 Base Power Points | Used to allow an alternative way of determining power points. Off: Power points are based on level and realm stat as described in the Spell Law Reference, sections 3.4, and table 3.5. #11.3: Additional DP % for Secondary Skills | Used to provide additional secondary skill development points. The additional points are determined by applying this percentage against the total development points and rounded up. Note that these points can only be spent on secondary skills.
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ChL #16: PP Development | Provides a way for PP’s to be calculated differently.
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Other: Stat for MM Rolls | The selected stat(s) will be included when using the MM dice on the character sheet or on the Combat Tracker. This type of roll is identified in the Chat window with the prefix of “Generic MM”
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Other: Stat for Move Rolls | The selected stat(s) will be included when using the Move dice on the character sheet or on the Combat Tracker. These rolls are identified in the chat window with the prefix: “MM Movement MM”.
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SL #04 Base Power Points | Used to allow an alternative way of determining power points.
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Note: Default Option values are listed first and bolded. Additional options are shown in order of selection choice. Note: (*) Indicates a CoreRPG option. |
Rolemaster Companion 1 Options
Rolemaster Companion 1 Options | |
Option | Description of action |
4.22 Elves And Self Discipline: Sneaky Races | Used with Rolemaster Companion 1 section 4.22 to determine which races have their SD modifier changed from a negative modifier to a positive modifier if the skill options below are turned on.
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4.22 Modify SD for Stalk and Hide Skills | Controls if the Stalk and Hide skills will have the SD modifier changed to positive for the sneaky races option above.
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4.22 Modify SD for Adrenal Moves Skills | Controls if the Adrenal Moves skills will have the SD modifier changed to positive for the sneaky races option above.
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4.22 Modify SD for Diving Skill | Controls if the Diving skill will have the SD modifier changed to positive for the sneaky races option above.
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4.22 Modify SD for Fletching Skill | Controls if the Fletching skill will have the SD modifier changed to positive for the sneaky races option above.
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4.22 Modify SD for Meditation Skill | Controls if the Meditation skill will have the SD modifier changed to positive for the sneaky races option above.
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4.22 Modify SD for Signaling Skill | Controls if the Signaling skill will have the SD modifier changed to positive for the sneaky races option above.
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4.22 Modify SD for Skiing Skill | Controls if the Skiing skill will have the SD modifier changed to positive for the sneaky races option above.
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4.22 Modify SD for Tumbling Skill | Controls if the Tumbling skill will have the SD modifier changed to positive for the sneaky races option above.
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4.4 Stat Bonuses: Stat Bonus | Controls how the stat bonuses are determined.
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4.4 Stat Bonuses: Development Points | Controls how the development points are determined.
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4.4 Stat Bonuses: Power Points | Controls how the power points are determined.
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4.8 Very High Stats: Stat Bonus | Controls how very high stat bonuses are handled.
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4.8 Very High Stats: Development Points | Controls how very high development points are handled.
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4.8 Very High Stats: Power Points | Controls how very high power points are handled.
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Note: These options are only available if you own Rolemaster Companion 1. Note: Default Option values are listed first and bolded. Additional options are shown in order of selection choice. Note: (*) Indicates a CoreRPG option. |
Buttons
Languages
The campaigns various languages can be viewed by clicking on the 'Languages' button at the bottom of the Options window.
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The drop down box that appears to the right of the language, allows the user to select a font for the language. Please note that Fonts are handled differently in Fantasy Grounds Classic vs Fantasy Grounds Unity, and you may see issues when moving from one to the other.
Currencies
To view the campaign’s available currencies, click the Currencies button at the bottom of the Options window.
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To edit a currency delete the existing one and type in a new one
Sidebar
The Sidebar button functionality is described here: The Sidebar: Changing Play Modes
Setup
To view the Campaign Setup window, click the Setup button on the bottom of the Options window.
Message of the Day
To set a message of the day that appears when players login, click the Message of the Day button on the bottom of the Options window.