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When you first join a game session as a player using FG, the first screen you see may be the character selection window. If you are a GM or after selecting a character, you will be on the FG tabletop.

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  1. Character Portraits: Portraits of active characters in this session. You can create a token using a portrait by dragging from a portrait entry onto a map or token field. Additionally, you can add a character to the combat tracker by dragging onto the combat tracker window.

  2. Chat Window: Display chat messages and rolls for this session. Chat entry box on bottom is used to send chat messages between GM and players.

  3. Campaign Data: Buttons to interact with campaign data, such as combat tracker, party sheet, PCs, NPCs, stories, etc.

  4. Library: Button to view library where module data can be loaded or unloaded for this campaign. Module data will either be displayed in the library window or available as tabs within then individual campaign data windows.

  5. Token Assets Box: Contains tokens available for use on maps, maps, and images.

  6. Dice: Set of dice that can be rolled in the chat window. The dice tower is an optional feature that can be used to make rolls which only the GM can see.

  7. Modifier Stack: Set of modifiers to apply to the next dice roll.

  8. Hot Keys: Customizable buttons for common actions and reference material links.

  9. Identity List: A GM-only tabletop feature that allows the GM to speak as different characters.

  10. Languages: A list of available languages to use in chat. Characters with matching languages can read the message in the chat box. Those who don’t see an unreadable language.

Windows

  • Moving: Windows can typically be moved around the screen by simply left clicking on the window and dragging your mouse. Make sure that * you are not clicking on a field wihtin the window while dragging. Not all windows are moveable.

  • Sizing: Windows can sometimes be resized by holding the CONTROL key while left clicking within the window and dragging. Not all windows are resizable. In some rulesets, there is a resize icon in the lower right corner of the window to indicate that resizing is available. Many windows can also be resized by using the "grab-handles" on the right or bottom edges of the window as well as the bottom right corner.

  • Scrolling: If a window has more content than can be shown in the available space, it can be scrolled. Use the mouse wheel to scroll most windows up and down (except images in which the mouse wheel will zoom instead). Also, some windows can have scroll bars as well.

  • Closing: In some rulesets, a close button will be visible in the upper right corner of each window to allow the window to be closed. If the button does not exist, windows can be closed by using the right-click context menu. Also, some windows can be minimized to the tabletop as well using the right-click context menu.

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