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Pings will be the same color as your Active Character Color. It also affects basic dice colors, pointers, and area of effect colors.

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Pings also work in all three modes: 2D (flat top-down), Free Camera 3D, and Token View 3D. Shown below is the GM ping in black, and PC Bill’s ping in blue.

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GMs can direct the attention of their players to a specific point on the map by holding shift + ping anywhere on the map. The map will then center on that location on the active shared map with players on it.

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Pings also work in all three modes: 2D (flat top-down), Free Camera 3D, and Token View 3D. Shown below is the GM ping in black, and PC Bill’s ping in blue.

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See the Videos below for more information and different use case scenarios.

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