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Table of Contents

Sidebar Access

All campaign data can be accessed via the buttons in the sidebar on the right side of the tabletop.

You can view our dedicated Sidebar panel page here: The FG Unity Sidebar

Campaign Data List

Each campaign data list can be accessed via the appropriate tabletop sidebar button.

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Most campaign lists also have a search box that will search the campaign data across all tabs for records with names that match the search criteria. Select and delete search text, or middle click search field, to clear the search.

Groups

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You can add your own group, rename an existing group or move items from one group to another using the Group dropdown.

Create a Group

  1. Click on the Group dropdown

  2. Click on the icon to enter List Edit Mode

  3. Click on the + icon to add a new group.

  4. Locate and rename the group as needed

  5. Exit out of list edit mode by clicking on the list edit button

Info

New groups you add will be named Group 1, Group 2, etc. You can rename this to whatever you want.

Rename a Group

  1. Click on the Group dropdown

  2. Click the button to enter List Edit mode

  3. Rename the Group

  4. Exit List Edit mode

Delete a Group

  1. Click on the Group dropdown

  2. Click the button to enter List Edit mode

  3. Click the - Icon next to the group to delete it

  4. Exit List Edit mode

Info

Deleting a group with data elements in it will move all items to the Uncategorized group.

Move Items To a Different Group

Option 1:

  1. Click on the Group dropdown and select the source group where the data elements are currently located

  2. Click on the Group dropdown again to show all the groups and scroll until your target group is displayed. Do not select this. Leave the group dropdown selection expanded.

  3. Drag the data element from the result list onto the desired group. It will disappear from your current list and move to the new group’s list.

  4. Repeat as needed for other data elements

Option 2:

  1. Open the data element you want to move

  2. Open the Campaign Data List you are working with and select the target group you want

  3. Drag the data element’s shortcut to the group list. It will move from the previous list to the new list.

Info

Making a Duplicate Data Element

You can make a copy of any data element by dragging it back to the same list it originated from. The new version will append (Copy) to the end of the data element name. Once copied, you can move it to a new list or rename it.

Data Record Windows

Most campaign data records are unique to the ruleset, since every game system has its own rules.

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Campaign data records can be shared by dragging the record header link to the chat window or a character portrait; or by right clicking on the campaign data record window, and selecting the Share Sheet menu option.

Standard Header Features

Most campaign data records have similar headers. Some common header features:

  • Record Link: This record link can be dragged and used in multiple locations.

    • Drag to character portrait list to share with a specific player.

    • Drag to chat window to make record public for all players.

    • Drag to formatted text field link list (i.e. story record)

    • Drag to map or image. (See Working with Images as the GM topic.)

  • Record Name: The name of the record in the campaign data list.

  • Lock Button: If lock button is red, this user can not edit this record. Otherwise, the lock button can be toggled to prevent accidental editing.

Characters

Character records (PCs) are unique for every ruleset. Please see the user guide topics for your specific ruleset (i.e. game system).

Stories

Story records are typically the same across all rulesets, and consist of a formatted text field below the record header. See The Basics - Formatted Text topic for information on editing.

Story Templates

See Story Templates topic.

Tables

See Tables topic.

Maps and Images

Images have their own unique window format, but are typically the same across all rulesets. See Working with Images as the GM topic.

NPCs

NPC records are unique for every ruleset. Please see the user guide topics for your specific ruleset (i.e. game system).

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NPC records may also have a speech bubble to allow GMs to quickly add this creature to the speaking identity list below the chat window.

Encounters

Encounter records are typically similar for rulesets which support encounters. There may be some unique ruleset features added to the encounter record header, such as Level, CR or XP.

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When you are ready to run the encounter, just click the arrow button at the bottom of the encounter window to automatically add the NPCs listed to the combat tracker, and place their tokens on the map. The encounter record link can also be dropped onto the combat tracker to add the encounter.

Items

Item records are unique for every ruleset. Please see the user guide topics for your specific ruleset (i.e. game system).

Item records typically have an identification button to denote whether an item is identified or not. If available, item identification is an optional campaign feature controlled by the GM.

Parcels

Parcel records are typically similar for rulesets which support parcels. There may be some unique ruleset features added to the parcel record header, such as Level or Total Value.

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When you are ready to distribute a parcel, drag and drop the parcel onto the CoreRPG - Party Sheet inventory tab.

Notes

Note records are typically similar across all rulesets, and consist of a standard text field below the record header. See The Basics - Text Field topic for information on editing.

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