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The following walks through the steps needed to create a simple table for use in your campaign. We’ll create a straightforward random encounter table with just a handful of entries. Let’s say that the PCs will be traversing some craggy ground and it will take them a day to do so. We want a chance of an encounter or two with some low level NPCs. Let’s say that we’ll check for encounters every two hours and that there is a 50% chance that they’ll have an encounter every time we check. Let’s say there are four possible encounters with either 1d6 bandits, goblins, kobolds or kuo-toa. First thing we would need to do would be to create those encounters. Since we don’t know ahead of time how many exactly we will encounter we assume the maximum number (6). Check out the Encounters article for details on how to create those. NOTE: As of version 3.2 the encounters can be enhanced to make them randomly roll up the encounter with a random number of NPCs in each encounter. The Encounters article shows you how to make such encounters.

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Following on from our encounter above we want the PCs to get some reward for their endeavours endeavors by giving out some treasure. Let’s say that there’s a guaranteed chance that they will get some gold pieces, a chance of them finding some useful equipment and finally they might just pick up a magic item. We want to wrap all of what they find into a nice neat treasure parcel for immediate distribution to the party sheet. The first stage in this process will be to create two tables, one for the mundane items and one for the magic items. Use the tutorial above to create two tables like the ones shown in the graphic on the right. Notice that we have weighted the tables so that certain results will come up more often. Now that we have the basics done we can move on to designing our main treasure table.

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