Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Note

NOTE: This page is in the process of being updated. Some image previews may be missing or show the old Leather theme, but the text information in the sections is still viable.

...

  1. The table name.

  2. The table description.

  3. This row consists of the following from left to right:

    1. Roll - click this button to make a roll on the table.

    2. Vis – This box will only appear if the GM has set the campaign option ‘Show GM Rolls’ to ‘On’. The eye icon here can be toggled ‘On’ or ‘Off’ to enable the GM to hide the output of this table from players independent of the global optional setting.

    3. Custom – The first box is a dice box into which the user can place dice to be used by the table when a roll is made. By default the table will roll a dice equal to the range of values in all of the rows of the table. For example if the table contains 25 rows then a d25 will be rolled. There is therefore no need to enter any dice into this box unless the creator wants an unusual dice roll such as 2d6 or 1d10+1d8. To use drag and drop dice from the dice tray into the box. The second box allows for a modifier to the dice roll – either positive or negative.

    4. Output – Click on this box to cycle through the options. The output from a roll on the table can be sent to ‘Chat’ (the default), to a Story entry, to a treasure Parcel, or to an Encounter. More on this below.

  4. Editing buttons. From left to right these are ‘Add Column’, ‘Delete Column’, ‘Add Row’ and ‘Stop Editing List’. Use the latter button to make the first three visible as shown in the example below.

    FantasyGrounds_bEyjy4ZuiH-20240604-224156.gifImage RemovedFantasyGrounds_jot6nbfhBd-20241114-001753.gifImage Added
  5. Each table row shows a ‘From’ and ‘To’ range. Click within any of the boxes to edit the numbers. Both the numbers in the ‘From’ and ‘To’ boxes can be the same.

  6. The Bond field shows the result of the roll in the first column. There can be more than one column for each result and these fields can also contain links to other tables or to items such as NPCs, encounters or story entries. More on this subject below. Individual rows can be deleted by pressing the red buttons at the end of each row twice.

...

The following walks through the steps needed to create a simple table for use in your campaign. We’ll create a straightforward random encounter table with just a handful of entries. Let’s say that the PCs will be traversing some craggy ground and it will take them a day to do so. We want a chance of an encounter or two with some low level NPCs. Let’s say that we’ll check for encounters every two hours and that there is a 50% chance that they’ll have an encounter every time we check. Let’s say there are four possible encounters with either 1d6 bandits, goblins, kobolds or kuo-toa. First thing we would need to do would be to create those encounters. Since we don’t know ahead of time how many exactly we will encounter we assume the maximum number (6). Check out the Encounters article for details on how to create those.

NOTE: As of version 3.2, the encounters can be enhanced to make them randomly roll up the encounter with a random number of NPCs in each encounter. The Encounters article shows you how to make such encounters.

Create the Table

  • Click on the ‘Tables’ icon in the campaign tools to open the tables dialog.

  • Click the ‘Edit List’ button and then on the green button to add a new table (or right click in the dialog and select ‘Create Item).

  • This brings up a radial menu asking for the number of rows that we want our table to have. The ‘+’ button gives us more options and the axe icon closes the dialog. Let’s choose 4 rows. It’s not vital that we get the exact number of rows correct at this stage since we can always add or remove rows later.

  • Once we have selected the number of rows we now get another radial menu asking us to say what ‘step’ the table will have. The ‘step’ is the number between the ‘From’ and ‘To’ in the first column of each table. Again it isn’t vital that we choose the exact step at this stage since we can always edit later. For the moment pick the ‘=’ sign which represents a step of 1.

  • We now have the basic table structure. We can see that there are 4 rows and that the step in each row starts and ends with the same number.

...