...
Modifier | Value | Descriptors | Notes |
---|---|---|---|
Combat | |||
INIT | (D) | Initiative rolls | |
ATK | (D) | [range], opportunity | (T); Attack rolls |
AC | (N) | [range], opportunity | (T); Armor class |
CRIT | (N) | [range] | (T); Critical range (minimum of all effect values and 20) |
DMG | (D) | [range], [damage type]*, critical | (T); Damage roll; If critical keyword, only applies to critical damage rolls. |
HEAL | (D) | - | Healing rolls |
SAVE | (D) | [ability] or [concentration] | Saving throws |
SKILL | (D) | [ability], [skill] | Skill checks |
Abilities | |||
CHECK | (D) | [ability] | Ability checks |
STR | (N) | [bonus] | Strength modifier |
DEX | (N) | [bonus] | Dexterity modifier |
CON | (N) | [bonus] | Constitution modifier |
INT | (N) | [bonus] | Intelligence modifier |
WIS | (N) | [bonus] | Wisdom modifier |
CHA | (N) | [bonus] | Charisma modifier |
Damage | |||
DMGTYPE | (-) | [damage type] | (T); Adds damage type to all damage rolls. |
DMGO | (D) | [damage type]* | Damage (Ongoing) |
REGEN | (D) | [special] | Regeneration. Use and/or clause to specify damage types which can overcome regeneration. |
IMMUNE | (-) | [damage type], all, [condition] | (T); Immune to damage type; Assumes all if no [damage type] descriptor. If condition specified this will prevent the condition from being applied to the actor |
RESIST | (N) | [damage type], all | (T); Resistance to damage type; Assumes all if no [damage type] descriptor. |
VULN | (N) | [damage type], all | (T); Vulnerability to damage type; Assumes all if no [damage type] descriptor. |
Situational | |||
COVER | (-) | [range]* | (T); Cover; (ATK: -2) |
SCOVER | (-) | [range]* | (T); Cover (Superior); (ATK: -5) |
Advantage and Disadvantage | |||
ADVINIT | (-) | Advantage on initiative rolls | |
DISINIT | (-) | Disadvantage on initiative rolls | |
ADVATK: [range], opportunity | (-) | (T), Advantage on attack rolls | |
DISATK: [range], opportunity | (-) | (T), Disadvantage on attack rolls | |
GRANTADVATK: [range], opportunity | (-) | (T), Grant advantage on attack rolls made against actor | |
GRANTDISATK: [range], opportunity | (-) | (T), Grant disadvantage on attack rolls made against actor | |
ADVSAV: [ability] or [concentration] | (-) | Advantage on all saving throws (or a specific saving throw, if specified) (must be lower case) | |
DISSAV: [ability] or [concentration] | (-) | Disadvantage on all saving throws (or a specific saving throw, if specified) (must be lower case) | |
ADVCHK: [ability] | (-) | Advantage on all ability checks (or a specific ability, if specified) (must be lower case) | |
DISCHK: [ability] | (-) | Disadvantage on all ability checks (or a specific ability, if specified) (must be lower case) | |
ADVSKILL: [skill] | (-) | Advantage on all skill checks (or a specific skill, if specified) (must be lower case) | |
DISSKILL: [skill] | (-) | Disadvantage on all skill checks (or a specific skill, if specified) (must be lower case) | |
ADVDEATH | (-) | Advantage on death rolls | |
DISDEATH | (-) | Disadvantage on death rolls | |
Misc | |||
EXHAUSTION | (N) | On value of 1-2, applies DISCHK. On value of 3+, applies DISCHK, DISATK and DISSAV. | |
(C) | (-) | This modifier is attached to a spell effect. It triggers a concentration roll if the source actor for the effect takes damage. | |
Magic Resistance | (-) | When present on an actor this effect will automatically roll saving throws against magic with advantage |
...
Power [Source] | Effect Code | Notes |
---|---|---|
Adamantine Armor | IMMUNE: critical | |
Armor of Invulnerability | RESIST: bludgeoning,piercing,slashing,!magic | |
Armor of Resistance (Varies) | RESIST: fire | |
Armor of Vulnerability (Varies) | RESIST: bludgeoning; VULN: piercing,slashing | |
Belt of Dwarvenkind | RESIST: poison | |
Boots of the Winterlands | RESIST: cold | |
Bracers of Archery | DMG: 2 ranged | |
Brooch of Shielding | RESIST: force | |
Cloak of Arachnida | RESIST: poison | |
Cloak of Displacement | GRANTDISATK | |
Cloak of Elvenkind | ADVSKILL: stealth | |
Cloak of Invisibility | Invisible | |
Defender (Varies) | AC: 2; ATK: -2; DMG: -2 | |
Dragon Scale Mail (Varies) | RESIST: fire | |
Dragon Slayer | IFT: TYPE(dragon); DMG: 3d6 | |
Dwarven Thrower | DMG: 1d8 ranged; IFT: TYPE(giant); DMG: 1d8 ranged | |
Efreeti Chain | IMMUNE: fire | |
Eyes of Minute Seeing | ADKSKILLADVSKILL: investigation | |
Eyes of the Eagle | ADKSKILLADVSKILL: perception | |
Flame Tongue | DMG: 2d6 fire | |
Frost Brand | DMG: 1d6 cold; RESIST: fire | |
Giant Slayer | IFT: TYPE(giant); DMG: 2d6 | |
Gloves of Swimming and Climbing | SKILL: 5 athletics | |
Gloves of Thievery | SKILL: 5 sleight of hand | |
Holy Avenger | IFT: type(fiend, undead); DMG: 2d10 radiant; | |
Mace of Disruption | IFT: type(fiend, undead); DMG: 2d10 radiant; | |
Mace of Smiting | DMG: 2d6 bludgeoning,critical; IFT: type(construct); DMG: 2d6 bludgeoning,critical | Technically only apply if you rolled a 20 |
Oathbow | IFT: custom(Sworn Enemy); DMG: 3d6 piercing | First effect while wielding Oathbow, Second effect while not wielding Oathbow and sworn enemy chosen |
Oil of Sharpness | DMGTYPE: magic; ATK: 3; DMG: 3 | |
Periapt of Proof Against Poison | IMMUNE: poisoned; IMMUNE: poison | |
Ring of Elemental Command (Varies) | IMMUNE: fire | |
Ring of Invisibility | Invisible | |
Ring of Resistance (Varies) | RESIST: fire | |
Ring of Warmth | RESIST: cold | |
Sentinel Shield | ADVSKILL: perception; ADVINIT | |
Sun Blade | IFT: TYPE(undead); DMG: 1d8 radiant | |
Sword of Sharpness | DMG: 4d6 slashing, critical | Technically only apply if you rolled a 20 |
Sword of Wounding | DMGO: 1d4 necrotic | |
Vicious Weapon | DMG: 2d6 critical | Technically only apply if you rolled a 20 |
...
Magic Weapons [Damage Resistances/Immunities] bludgeoning, slashing and piercing from nonmagical weapons
Magic and Other Types [Damage Resistances/Immunities] bludgeoning, slashing and piercing from nonmagical weapons that aren’t silvered
Other Types [Damage Resistances/Immunities] piercing from weapon attacks that aren’t adamantine
Damage Threshold If the damage from a single source dealt to this creature is less than or equal to <X> then the creature will take no damage. Any damage from a single source which exceeds this value will be applied in full' will create an appropriate effect on the CT when this creature is added to it.
Info |
---|
Note: Acceptable types are magic/adamantine/silvered/cold-forged |
...