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Modifier | Value | Descriptors | Notes |
---|---|---|---|
Combat | |||
INIT | (D) | Initiative rolls | |
ATK | (D) | [range], opportunity | (T); Attack rolls |
AC | (N) | [range], opportunity | (T); Armor class |
CRIT | (N) | [range] | (T); Critical range (minimum of all effect values and 20) |
DMG | (D) | [range], [damage type]*, critical | (T); Damage roll; If critical keyword, only applies to critical damage rolls. |
HEAL | (D) | - | Healing rolls |
SAVE | (D) | [ability] or [concentration] | Saving throws |
SKILL | (D) | [ability], [skill] | Skill checks |
Abilities | |||
CHECK | (D) | [ability] | Ability checks |
STR | (N) | [bonus] | Strength modifier |
DEX | (N) | [bonus] | Dexterity modifier |
CON | (N) | [bonus] | Constitution modifier |
INT | (N) | [bonus] | Intelligence modifier |
WIS | (N) | [bonus] | Wisdom modifier |
CHA | (N) | [bonus] | Charisma modifier |
Damage | |||
DMGTYPE | (-) | [damage type] | (T); Adds damage type to all damage rolls. |
DMGO | (D) | [damage type]* | Damage (Ongoing) |
REGEN | (D) | [special] | Regeneration. Use and/or clause to specify damage types which can overcome regeneration. |
IMMUNE | (-) | [damage type], all, [condition] | (T); Immune to damage type; Assumes all if no [damage type] descriptor. If condition specified this will prevent the condition from being applied to the actor |
RESIST | (N) | [damage type], all | (T); Resistance to damage type; Assumes all if no [damage type] descriptor. |
VULN | (N) | [damage type], all | (T); Vulnerability to damage type; Assumes all if no [damage type] descriptor. |
Situational | |||
COVER | (-) | [range]* | (T); Cover; (ATK: -2) |
SCOVER | (-) | [range]* | (T); Cover (Superior); (ATK: -5) |
Advantage and Disadvantage | |||
ADVINIT | (-) | Advantage on initiative rolls | |
DISINIT | (-) | Disadvantage on initiative rolls | |
ADVATK: [range], opportunity | (-) | (T), Advantage on attack rolls | |
DISATK: [range], opportunity | (-) | (T), Disadvantage on attack rolls | |
GRANTADVATK: [range], opportunity | (-) | (T), Grant advantage on attack rolls made against actor | |
GRANTDISATK: [range], opportunity | (-) | (T), Grant disadvantage on attack rolls made against actor | |
ADVSAV: [ability] or [concentration] | (-) | Advantage on all saving throws (or a specific saving throw, if specified) (must be lower case) | |
DISSAV: [ability] or [concentration] | (-) | Disadvantage on all saving throws (or a specific saving throw, if specified) (must be lower case) | |
ADVCHK: [ability] | (-) | Advantage on all ability checks (or a specific ability, if specified) (must be lower case) | |
DISCHK: [ability] | (-) | Disadvantage on all ability checks (or a specific ability, if specified) (must be lower case) | |
ADVSKILL: [skill] | (-) | Advantage on all skill checks (or a specific skill, if specified) (must be lower case) | |
DISSKILL: [skill] | (-) | Disadvantage on all skill checks (or a specific skill, if specified) (must be lower case) | |
ADVDEATH | (-) | Advantage on death rolls | |
DISDEATH | (-) | Disadvantage on death rolls | |
Misc | |||
EXHAUSTION | (N) | On value of 1-2, applies DISCHK. On value of 3+, applies DISCHK, DISATK and DISSAV. | |
(C) | (-) | This modifier is attached to a spell effect. It triggers a concentration roll if the source actor for the effect takes damage. | |
Magic Resistance | (-) | When present on an actor this effect will automatically roll saving throws against magic with advantage |
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