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Modifier

Value

Descriptors

Notes

Combat

INIT

(D)

[bonus]

Initiative checks

ATK

(D)

[bonus], [range], opportunity

(T), Attack rolls

CC

(ND)

[bonus]

(T), Critical confirmation rolls

AC

(N)

[bonus], [range], opportunity

(T), Armor class defense

CMB

(D)

[bonus], opportunity

(T), Combat maneuver rolls

CMD

(N)

[bonus], opportunity

(T), Combat maneuver defense

DMG

(D)

[bonus], [range], [damage type]*

(T), Damage rolls for weapons

DMGS

(D)

[bonus], [range], [damage type]*

(T), Damage rolls for spells

HEAL

(D)

-

Healing rolls

SAVE

(ND)

[bonus], [save]

(T), Saving throws

CLC

(ND)

(T), Caster level checks

Abilities

ABIL

(D)

[bonus], [ability]

Ability checks

STR

(N)

[bonus]

Strength modifier

DEX

(N)

[bonus]

Dexterity modifier

CON

(N)

[bonus]

Constitution modifier

INT

(N)

[bonus]

Intelligence modifier

WIS

(N)

[bonus]

Wisdom modifier

CHA

(N)

[bonus]

Charisma modifier

Damage

DMGTYPE

(-)

[damage type]*

(T), Adds damage type to weapon damage rolls.

DMGSTYPE

(-)

[damage type]

(T), Adds damage type to spell damage rolls.

DMGO

(D)

[damage type]*

Damage (Ongoing)

FHEAL

(D)

-

Fast Healing

REGEN

(D)

[special]

Regeneration. Use and/or clause to specify damage types which can overcome regeneration.

DR

(N)

[special], all

(T), Damage resistance. Use and/or clause to specify damage types which can overcome DR.

IMMUNE

(-)

[damage type], all

(T), Immune to damage type.
Assumes all if no [damage type] descriptor.

RESIST

(N)

[damage type], all

(T), Resistance to damage type.
Assumes all if no [damage type] descriptor.

VULN

(N)

[damage type]

(T), Vulnerability to damage type.

Situational

CONC

(-)

[range]*

(T), Concealment
(Attacks have 20% miss chance.)

TCONC

(-)

[range]*

(T), Concealment (Total)
(Attacks have 50% miss chance.)

PCOVER

(-)

[range]*

(T), Cover (Partial)
(ATK: -2)

COVER

(-)

[range]*

(T), Cover
(ATK: -4)

SCOVER

(-)

[range]*

(T), Cover (Superior)
(ATK: -8)

Traits

Construct traits

(-)

IMMUNE: nonlethal

Construct creature type.

Swarm traits

(-)

-

Swarm creature type. Informational only.

Undead traits

(-)

IMMUNE: nonlethal

Undead creature type.

Misc

NLVL

(N)

-

Negative levels.
For each negative level, the following modifiers are applied (ATK:-1; SAVE:-1; SKILL:-1; ABIL:-1; CMD:-1).

SKILL

(D)

[bonus], [skill], [ability]

Skill checks

SPEED

(N)

[bonus]

Speed. Informational only.

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