Fallout 2d20 Item Sheet

The item sheet will change based on the Category of the item. Each will provide different fields based on this category. Some categories will allow you to set up or modify the item based on mods that the item can use.

Mods

Mods will modify the base item by what the mod record has detailed on its record. Mods by themselves can not be stored in the inventory of a player as they are not items themselves.

When locked the Mods window will only display the mods that are currently installed on the item. Unlocked it will display all available mods that can be used.

There is no rule enforcement for how many mods can be installed, but recommend referencing the reference manual and/or GM on what can be installed.

Clicking on the radio button will install the mod to the base weapon and the weapon will change based on the mod’s changes. A new custom item can have mods setup by dropping the mod to this window. A category will be created based on the mod’s category.

Power Armor

Power armor is created in fantasy grounds by starting with a power armor frame. The frame is what holds the armor pieces and makes it a full item. The Parts button will take you to the slots of the frame and here you can interact with those pieces. You can also add/remove those pieces from this area as well.

To add a piece, you drag and drop the power armor piece to this window. The slot it will be dropped into will be based on the location set within the piece. Removing a piece, you will right click and choose the option from the radial menu.