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Icon | Description | |||
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Play Mode | ||||
Play SubmodeThis is the default mode that allows the mouse to pan the window. | ||||
Token SelectionSingle click to choose a token or draw a rectangle around a group of tokens that you want to select for movement. | ||||
Token TargetingUse this mode to select targets for an action. In most rulesets you can simply CTRL+Click on a target | ||||
Drawing Mode This mode allows simple drawing in your chosen dice color. For more advanced drawing, refer to the Paint mode. | ||||
Erase Drawing This mode changes the cursor to an eraser. The eraser removes parts of a drawing you have made. | ||||
Ping Mode This mode allows GMs and players to display radial pings on the map. | ||||
Additional Play ControlsView Type - Changes between 2D (Top Down) mode, Free Camera 3D mode and Token View 3D mode Zoom Extents - resizes the image to fit inside the Image window Show/Hide Shortcuts - toggle pin visibility for the GM Enable/Disable Player Vision Preview - toggles GM and Player view of the map Enable/Disable Line-of-Sight - turns on or off Dynamic Line of Sight. Toggle Token Lock - turns on or off token locking for movement planning and approval. Toggle Grid Snap - turns on or off snapping to grid centers, corners and edges of grids.
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Layers Mode | ||||
Layers-Transform SubmodeHere you can manipulate a layer (see Layers below) to rotate it, scale it, flip it, or change the color. | ||||
Layers-Tile SubmodeUsed to add tile images onto the map. You can rotate, scale, flip or color the tile before it is placed. Each time you click on the map, a new tile layer will be added to the Layers section. To place a tile:
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Paint Mode | ||||
Duplicate Selection As Walls - copy and paste selection as a wall piece. Duplicate Paint Layer As Walls - copy and paste paint layer as a wall piece. Remove Selected Points - Select multiple points to delete from the line. Simplify Selected Strokes - Reworks selection to be less complicated Reverse Selected Strokes - Inverts the stroke selection direction. | ||||
Drawing LinesYou can adjust the default brush size, color tint, size, angle, shadow and fade strength, how it overlaps other parts, end cap type and corner type of your line. Rotating, flipping, snapping to grid and magnetic snapping are also available options. Any drawing will add a new Paint layer if you don’t already have one selected. Free-form Drawing: left-click and hold to draw a line using the mouse. Straight-lines: single click on each point where you want it to draw a straight line. Double-click or press Enter to end the line. Draw with ImageSwitch from Brush Mode (default) to Image Mode in the Image Control. Drag an image from the Assets window to the Graphic Asset area. Adjust the size, color and rotation and then draw free-form or straight lines.
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Draw RectangleClick and drag from the starting corner of your rectangle to the opposite corner of your rectangle.
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Draw Circle or EllipseClick and drag from the starting boundary of the ellipse to the ending boundary of the ellipse.
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Adding Image StampsImage Stamps switch from Brush Mode to Image Mode automatically. To place a stamp:
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Erasing Drawings
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Edit Filled Strokes - Provides several keyboard and mouse combinations to achieve different fill effects. | ||||
FX Mode | ||||
Layers list FX Type | The FX Type dropdown will be blank by default. You must first add a new FX layer by using the layer controls at the bottom of the image control. To add a new Fx layer:
Each FX Type will have it’s own specific adjustment. For example: | |||
Layer Line of Sight (LOS) | ||||
LOS Drawing ModeThe 2nd toolbar allow Selection, Draw Line, Draw Rectangle and Draw Ellipse. They function just like drawing in Paint Mode.
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LOS - Wall ModeWalls block line of sight and movement for players. Walls are shown in Red.
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LOS - Terrain ModePlayers can see into the first terrain in their vision. The back edge of the terrain blocks line of sight much like a wall. Players inside of terrain can see out of it in all directions. Terrain is shown in Green.
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LOS - Door ModePlayers can see the contents of a door, but not beyond it. Hovering over a door will allow the option to Open or Close the door. * The GM can shift+click on the door to lock or unlock it. Doors are shown in Blue. | ||||
LOS - Secret ModeSecret areas will act just like a wall to players. The GM, however, will have the option to open the secret door. This will allow players to see through the area and move through it. * The GM can shift+click on the door to lock or unlock it Secret doors are shown in Blue with a dashed line. | ||||
LOS - Window Mode Windows allow players to see through the window but not move through it unless it is opened first. Windows can be locked * The GM can shift+click on the door to lock or unlock it Windows are shown in Yellow. | ||||
LOS - Illusionary Wall Illusionary Walls are lines that block line of sight just like a wall, but which do not restrict player movement. Players can move straight through the wall without GM intervention. Illusionary Walls are shown in yellow dashed lines. | ||||
LOS - Pits (Experimental) Open pits block movement and vision out of the pit when the token is inside the pit. Closed pits have no effect on movement or vision. * The GM can open or close the pit | ||||
LOS - Shadow Caster (Experimental) Add shadowed sections to a map regardless of terrain or occlusions. Shadows are shown in a light green dashed line. | ||||
Grid Snap toggle - Turns snapping to the predefined grid on or off. Point Snap toggle - Turns snapping to points in occluder splines on and off. Peek: This is the amount users can see past where the occluder is drawn. The amount of peek-thru is relative to the grid size. For example, 0.1 is 10% of a grid square while 1.0 is a full grid square. This can be useful to show that the occluder is drawn on a wall, for example, by letting the players see that there is a wall being hidden by the occluder, but not see completely into the room on the other side. | ||||
Lighting | ||||
Select Light Select Light - allows you to select lights already added to a map. Light Range and Color can be adjusted here as well as turning individual lights on and off. You can also change them into “darkness” instead of the default “light”. Several preset behaviors, speeds and presets are available in the dropdown menus. | ||||
Add Light Has the same capabilities as Select Light above. | ||||
Token Light Player tokens and NPC tokens can carry around their own light sources. This is where you can create and configure those lights. As the token moves, so will the light. Tokens can have multiple light sources attached, although remember that light sources are additive. | ||||
Token Vision Similar to Token Light, you can configure and assign a token’s vision from this menu. | ||||
Ambient Light This menu allows you to configure the ambient lighting that is drawn over the entire map. | ||||
Global LOS | ||||
Enable or Disable Global LOS MaskClick the + icon to turn on Global Mask. It will add a dark gray layer over the map. Click the - icon to disable the Global LOS Mask. | ||||
Reveal AreaRemove Rectangle from Global LOS Mask Click and drag from one corner of a rectangle to the opposite corner.
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Hide AreaFill Rectangle on Global LOS Mask Click and drag from one corner of a rectangle to the opposite corner.
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Grid Mode | ||||
GridThis is the edit mode for the grid that overlays a map. Settings can be changed here or in the Set Grid With Mouse mode seen below. | ||||
Set Grid With MouseSwitch from Edit Mode to Mouse Assignment and then drag from the upper left corner of a map square to the bottom right to set the grid size and location. Edit it further using the edit controls. | ||||
Set the Grid TypeYou can choose
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Adjust GridYou can adjust the width and height of the grid in pixels. You can use decimal points. Unlink width and height if they are not the same using the link button in between width and height. Use the arrow keys to nudge the grid placement.
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