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Description

Play Mode

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Play Submode

This is the default mode that allows the mouse to pan the window.

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Token Selection

Single click to choose a token or draw a rectangle around a group of tokens that you want to select for movement.

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Token Targeting

Use this mode to select targets for an action.

In most rulesets you can simply CTRL+Click on a target

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Drawing Mode

This mode allows simple drawing in your chosen dice color. For more advanced drawing, refer to the Paint mode.

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Erase Drawing

This mode changes the cursor to an eraser. The eraser removes parts of a drawing you have made.

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Ping Mode

This mode allows GMs and players to display radial pings on the map.

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Additional Play Controls

View Type - Changes between 2D (Top Down) mode, Free Camera 3D mode and Token View 3D mode

Zoom Extents - resizes the image to fit inside the Image window

Show/Hide Shortcuts - toggle pin visibility for the GM

Enable/Disable Player Vision Preview - toggles GM and Player view of the map

Enable/Disable Line-of-Sight - turns on or off Dynamic Line of Sight.

Toggle Token Lock - turns on or off token locking for movement planning and approval.

Toggle Grid Snap - turns on or off snapping to grid centers, corners and edges of grids.

Info

Enable/Disable Line-of-Sight requires that you have Line of Sight walls, doors and terrain defined.

Layers Mode

Layers-Transform Submode

Here you can manipulate a layer (see Layers below) to rotate it, scale it, flip it, or change the color.

Layers-Tile Submode

Used to add tile images onto the map. You can rotate, scale, flip or color the tile before it is placed. Each time you click on the map, a new tile layer will be added to the Layers section.

To place a tile:

  1. Drag a tile image from the Assets - Images window to the Graphic Asset area.

  2. Set a default settings for this and all future tiles

    1. Default size in grid coordinates

    2. Default rotation

    3. Color Tint

  3. Click on the map to place the tile.

  4. Continue clicking to add more of the same tile

  5. You can now drag new tiles directly from the Assets window to the map and they will inherit all the Tile settings from Step 2.

Info

Tiles can be manipulated after placement.

Paint Mode

Duplicate Selection As Walls - copy and paste selection as a wall piece.

Duplicate Paint Layer As Walls - copy and paste paint layer as a wall piece.

Remove Selected Points - Select multiple points to delete from the line.

Simplify Selected Strokes - Reworks selection to be less complicated

Reverse Selected Strokes - Inverts the stroke selection direction.

Drawing Lines

You can adjust the default brush size, color tint, size, angle, shadow and fade strength, how it overlaps other parts, end cap type and corner type of your line. Rotating, flipping, snapping to grid and magnetic snapping are also available options.

Any drawing will add a new Paint layer if you don’t already have one selected.

Free-form Drawing: left-click and hold to draw a line using the mouse.

Straight-lines: single click on each point where you want it to draw a straight line. Double-click or press Enter to end the line.

Draw with Image

Switch from Brush Mode (default) to Image Mode in the Image Control. Drag an image from the Assets window to the Graphic Asset area. Adjust the size, color and rotation and then draw free-form or straight lines.

Info

This is a super powerful tool that will allow you to make beautiful and functional maps when using an Image Brush. Paint cave walls, rivers, etc.

*See the Line of Sight section for more on how to make your drawings block vision.

Draw Rectangle

Click and drag from the starting corner of your rectangle to the opposite corner of your rectangle.

Info

Hold SHIFT to make a perfect square

Draw Circle or Ellipse

Click and drag from the starting boundary of the ellipse to the ending boundary of the ellipse.

Info

Hold SHIFT to make a perfect circle

Adding Image Stamps

Image Stamps switch from Brush Mode to Image Mode automatically.

To place a stamp:

  1. Drag an image from the Assets window to your Graphic Asset area.

  2. Set the default color, size, rotation and orientation.

  3. click on the map to stamp the image.

  4. All stamps are added to the current Paint layer. If there is no paint layer, one will be created for you.

Info

Stamps are graphic images that you can use to decorate the map without creating extra layers for each stamp. It is great for painting forests, roadways, lava, cliff edges or adding debris to a map.

Erasing Drawings

  1. Set the size of your eraser

  2. Choose the paint layer you want to erase (if you have multiples)

  3. Hold down the left mouse button with your erase cursor over the section you want to erase.

Info

Erasing works well when using the Image Brush to paint walls. You can draw a series of rectangles, circles and lines and then erase where you want doors and windows.

Look for the Line of Sight section for an easy way to define walls that line up perfectly with your drawings.

Edit Filled Strokes - Provides several keyboard and mouse combinations to achieve different fill effects.

FX Mode

Layers list

FX Type

The FX Type dropdown will be blank by default. You must first add a new FX layer by using the layer controls at the bottom of the image control.

To add a new Fx layer:

  1. Click the Add FX Layer button to add a new FX layer

  2. Select the newly added layer

  3. Select the FX you want from the FX Type dropdown menu

Info

Available FX Layers:

  • Rain

  • Snow

  • Blizzard

  • Myst

  • Clouds

  • Water

  • Ocean

  • Parchment

  • Sepia

  • Grayscale

  • Time of Day

  • Adjust Colors

  • Nightvision

Each FX Type will have it’s own specific adjustment. For example:

Layer Line of Sight (LOS)

LOS Drawing Mode

The 2nd toolbar allow Selection, Draw Line, Draw Rectangle and Draw Ellipse. They function just like drawing in Paint Mode.

Info

Hold SHIFT to draw a perfect square or circle

LOS - Wall Mode

Walls block line of sight and movement for players.

Walls are shown in Red.

Info

Tip: Avoiding Gaps

To avoid gaps in walls, it is better to slightly overlap. This will automatically add an intersection point where two walls meet (or where it meets a door, secret door or terrain). You can then select and delete any extra points you don’t need.

LOS - Terrain Mode

Players can see into the first terrain in their vision. The back edge of the terrain blocks line of sight much like a wall.

Players inside of terrain can see out of it in all directions.

Terrain is shown in Green.

Info

Tip: Terrain usage

Terrain is good for allowing the players to see the entire contents of an area but nothing behind it. Large statues that block line of sight unless you are standing on top of it, pillars, stairs, etc. are all good uses for terrain.

LOS - Door Mode

Players can see the contents of a door, but not beyond it. Hovering over a door will allow the option to Open or Close the door.

* The GM can shift+click on the door to lock or unlock it.

Doors are shown in Blue.

LOS - Secret Mode

Secret areas will act just like a wall to players. The GM, however, will have the option to open the secret door. This will allow players to see through the area and move through it.

* The GM can shift+click on the door to lock or unlock it

Secret doors are shown in Blue with a dashed line.

LOS - Window Mode

Windows allow players to see through the window but not move through it unless it is opened first. Windows can be locked

* The GM can shift+click on the door to lock or unlock it

Windows are shown in Yellow.

LOS - Illusionary Wall

Illusionary Walls are lines that block line of sight just like a wall, but which do not restrict player movement. Players can move straight through the wall without GM intervention.

Illusionary Walls are shown in yellow dashed lines.

LOS - Pits (Experimental)

Open pits block movement and vision out of the pit when the token is inside the pit. Closed pits have no effect on movement or vision.

* The GM can open or close the pit

LOS - Shadow Caster (Experimental)

Add shadowed sections to a map regardless of terrain or occlusions.

Shadows are shown in a light green dashed line.

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Grid Snap toggle - Turns snapping to the predefined grid on or off.

Point Snap toggle - Turns snapping to points in occluder splines on and off.

Peek: This is the amount users can see past where the occluder is drawn. The amount of peek-thru is relative to the grid size. For example, 0.1 is 10% of a grid square while 1.0 is a full grid square.

This can be useful to show that the occluder is drawn on a wall, for example, by letting the players see that there is a wall being hidden by the occluder, but not see completely into the room on the other side.

Lighting

Select Light

Select Light - allows you to select lights already added to a map.

Light Range and Color can be adjusted here as well as turning individual lights on and off. You can also change them into “darkness” instead of the default “light”.

Several preset behaviors, speeds and presets are available in the dropdown menus.

Add Light

Has the same capabilities as Select Light above.

Token Light

Player tokens and NPC tokens can carry around their own light sources. This is where you can create and configure those lights.

As the token moves, so will the light. Tokens can have multiple light sources attached, although remember that light sources are additive.
See: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1312784387/Adding+Lights+to+Maps+and+Tokens#Add-a-Light-Source-to-a-Token

Token Vision

Similar to Token Light, you can configure and assign a token’s vision from this menu.
See: Player and NPC Token Vision on Maps

Ambient Light

This menu allows you to configure the ambient lighting that is drawn over the entire map.

See: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1312784387/Adding+Lights+to+Maps+and+Tokens#Ambient-Lighting

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Global LOS

Enable or Disable Global LOS Mask

Click the + icon to turn on Global Mask. It will add a dark gray layer over the map.

Click the - icon to disable the Global LOS Mask.

Reveal Area

Remove Rectangle from Global LOS Mask

Click and drag from one corner of a rectangle to the opposite corner.

Info

Hold ALT when drawing to make a freeform selection.

Hide Area

Fill Rectangle on Global LOS Mask

Click and drag from one corner of a rectangle to the opposite corner.

Info

Hold ALT when drawing to make a freeform selection.

Grid Mode

Grid

This is the edit mode for the grid that overlays a map. Settings can be changed here or in the Set Grid With Mouse mode seen below.

Set Grid With Mouse

Switch from Edit Mode to Mouse Assignment and then drag from the upper left corner of a map square to the bottom right to set the grid size and location.

Edit it further using the edit controls.

Set the Grid Type

You can choose

  • a square (rectangular) grid

  • isometric grid (diamond)

  • Flat top hex

  • Point top hex

Adjust Grid

You can adjust the width and height of the grid in pixels. You can use decimal points.

Unlink width and height if they are not the same using the link button in between width and height.

Use the arrow keys to nudge the grid placement.

Note

Warning - Isometric grid maps

Many Isometric maps available online are not truly iso maps. An Isometric map should have the points of the diamond be in line with each other horizontally and vertically and each diamond should be consistently sized.

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