Player and NPC Token Vision on Maps
Rulesets which support automatic vision assignment
These rulesets support automatic vision assignment through the character sheet, NPC sheet, or effects: CoreRPG, D&D 5E, D&D 4E, D&D 3.5E, Pathfinder 1E, Pathfinder 2E, d20 Modern.
Defining Player Vision
The recommended way to add vision to players, is to adjust the Senses on the character sheet. FGU and the ruleset will interpret the vision and apply the appropriate vision setting.
Vision Sets
Normal Vision (unlimited range)
Darkvision (specific range or unlimited)
Truesight (specific range or unlimited)
Blindsight (specific range or unlimited)
Some rulesets support additional senses. D&D 5E supports devilsight and this is mapped to Truesight. Pathfinder 2 support Greater Darkvision and it is mapped to Truesight as well.
To adjust the vision settings, either remove, add, or edit the Senses on the character sheet.
Defining NPC Vision
NPCs manage vision in a similar way. Adjust the Senses field for an NPC and it will automatically update. If the NPC is already on a map, double-click it to open the NPC and then unlock and edit the field.
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Managing Vision with Effects
Effects are another way to manage vision on NPCs or players. You can create a custom effect and share it with your players. This effect can then be dragged onto a token in the combat tracker to apply it. For players, they can also link effects to their Actions tab, for situations where a spell, item, or ability temporarily grants them a new vision type.
Syntax:
VISION: {range} {type}
* If type is not specified, it will apply to normal vision
Examples:
VISION: 20 blindsight
VISION: 60 darkvision
VISION: 30 truesight
* only in D&D 5E
VISION: 30 devilsight
* only in Pathfinder 2E
VISION: 30 greaterdarkvision
Drag the effect to the token in the Combat Tracker to Apply it. Once there, it can be turned off and on as needed. (D&D 5E Effects shown below. Other ruleset effects may vary.)
Special Vision Modifiers with Blinded Condition
Vision Modifiers
VISMAX
Standard vision is reduced to the specified range; and special visions are capped to the specified range (i.e. if special vision defined on sheet or other effects gives greater range than cap, then the range is reduced to cap). Also, this only applies to visions affected by Blinded condition (i.e. not Blindsight)Syntax: VISMAX: {range}
VISMOD
Any vision type (standard or special) which has a fixed range (either inherently (i.e. VISION: 60 darkvision) or due to VISMAX) will be adjusted by the specified number (positive or negative). Visions with unlimited range are not affected. Also, this only applies to visions affected by Blinded condition (i.e. not Blindsight).
Syntax:
VISMOD: {range}
Drag the effect(s) to the token in the Combat Tracker to Apply it. Once there, it can be turned off and on as needed. (D&D 5E Effects shown below. Other ruleset effects may vary.)
Managing Vision with the Image Toolbar
For rulesets that support automatic vision assignment, please note that the character sheet and NPC sheet will override whatever you set in the image toolbar.
Open the image and unlock it
Enable player vision and lighting
Navigate to the Lighting section and then choose Token Vision
Select one or more tokens on the map
Pick one of the available presets and adjust the settings.
Click on Add Vision to apply it to the selected token
You can remove it by clicking on the Delete Vision. You will see the number of defined vision settings for this token increment where the 1/1 is displayed below.
Video Walkthrough
Earlier videos may contain features that have changed either visually or in function since the video was created. This is due to Fantasy Grounds Unity being in active development during filming.
For example: the Sidebar may now look different. More information about that here:
Link: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1242857473/The+Sidebar%3A+Changing+Play+Modes?search_id=40cb1604-83fd-4aca-b25c-850be417f1f2