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Info

We are working to move away from using decal extensions for DLC; and instead use the built-in feature in FGU that allows any image to be used as a background decal.

Decals accept either png or webp formatted images. webp formatted images will be considerably smaller and our recommendation is to use these.

Filename Formatting

Files must be formatted with _decal appended to the end of the filename. Example:
Filename1_decal.pngwebp
Filename2_decal.pngwebp
Filename3_decal.pngwebp

This will allow them to be searchable within the assets window.

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It is recommended that filenames include terms that describe the source and content. Example:
LMOP_cover_decal.pngwebp
MonsterManual_beholder_decal.pngwebp
MonsterManual_scarecrow_decal.pngwebp
OOTA_demogorgon_decal.pngwebp
OOTA_underdark_landscape_decal.pngwebp
PHB_cover_decal.pngwebp
VGM_altcover_decal.pngwebp
VGM_beholder_decal.pngwebp
VGM_cloudwyrm_decal.pngwebp
VGM_gnollpack_decal.pngwebp
VGM_gnolls_decal.pngwebp
VGM_tavern_decal.pngwebp
VGM_tome_decal.pngwebp

File(s) Placement

Create an images/Decals/ folder and place all decal files in it.

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