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Info

Game Password
If your GM assigned a password to the campaign, then you will need to enter this when prompted. Please note that this is not the same as the password you use to log onto the forums or our storefront. That password should never be shared.

Cloud Game key:

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Game is online and available.

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The version of Fantasy Grounds Unity is not compatible with the host’s version.

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Game is offline. This will only show in History.

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The hosted game is password protected.

Video Tutorial

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urlhttps://www.youtube.com/watch?v=FUVnu_-b0Qk&list=PL3h0dIaiayC9tC2khAOXr0bxNqQv1Ni0w&index=4
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Info

Local Private games operate much like Fantasy Grounds Classic. Your GM will need to port forward TCP and UDP port 1802 from their router to their PC. Players should not need to do any configuration of their router or Internet service other than allowing Fantasy Grounds through their local firewall when prompted.

Note

Note: Cloud Game mode is recommended and fully supported by Customer Support.
LAN Game mode was brought over as a courtesy from Fantasy Grounds' prior iteration, Fantasy Grounds Classic, and has been superseded by Cloud Game mode in Fantasy Grounds Unity. LAN Game mode is still fully-functional, but is no longer directly supported.