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The Assets Window
The Assets window is new to Fantasy Grounds Unity. It contains all tokens, portraits and images from all of the modules that you own. You do not need to have the module activated for them to appear in the Assets window.
User Interface Element | Description | ||
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| Use this to restrict the results to Tokens, Portraits or Images. Set to All to look across all three categories. | ||
2. Search Bar | Enter one or more keywords to search, separated by a space or comma. The results will include all filtered object types that contain all of the search terms as part of the name. | ||
3. Zoom / Preview | The magnifying glass icon over an image means you can click to preview the image in its own window. | ||
4. Toggle Grid / List View | This will toggle to a list view with between default Grid View and List View which lists one result per line and with more room for the result name.
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5. Home / Back | Home takes you back to the top level of the Assets window, displaying all available items in that category. Back takes you back to the previous screen you navigated from or search you performed. | ||
6. Breadcrumb | This will only show up when you are in a folder or using a Search. It will allow you to navigate up to a previous folder directly. Clicking on the Filter will remove it. | ||
7. Results | Results will show up here. Folders may be represented by a graphic, such as a file folder or a bag. Only the first page of results will be shown. Refer to the Next Page and Previous Page buttons below to see additional results.
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8. Folder | This opens a File Explorer window on your Operating System that points you to the Fantasy Grounds Unity Data Folder. From there, you can navigate to the tokens folder or over to your campaign image folder.
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9. Store Link | This will open a web browser and preload the Store (FantasyGrounds.com or Steam) where you can purchase additional packs. | ||
10. Next Page | If the results are more than 50, you will be able to navigate to the next page of results here.
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11. Resize Handle | Use this to expand or reduce the size of the Assets window. Drag and hold to change the size of the window. | ||
12. Refresh List | Use this to refresh the folder assets. | ||
| Shows all shared assets from the Assets window. |
Grid View Examples
List View Examples
Adding Custom Tokens
You can add custom tokens from the Assets window.
Open the Assets window
Click on Folder to open your Data Folder
Your operating system should open the tokens folder
Place any PNG or JPG images here.
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Tip: Folders for Organization Create a folder to place them in and keep them organized. This will make searching for them easier. |
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Tip: Naming Scheme Separate search terms by spaces or underscores to make searching easier, for instance: Dragonborn_fighter_rogue_male.jpg would provide several ways to locate this token. The order they appear does not matter. |
Adding Custom Portraits
You can add custom portraits from the Assets window.
Open the Assets window
Click on Folder to open your Data Folder
Your operating system should open the tokens folder
Navigate up to the root of the Data Folder and then into the Portraits folder.
Place any PNG or JPG images here.
Info |
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Tip: Folders for Organization Create a folder to place them in and keep them organized. This will make searching for them easier. |
Info |
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Tip: Naming Scheme Separate search terms by spaces or underscores to make searching easier, for instance: Dragonborn_fighter_rogue_male.jpg would provide several ways to locate this token. The order they appear does not matter. |
Adding Custom Images or Maps to your Campaign
Images must first be added to the Assets window and then from there they can be added to your campaign.
Add Image to Assets Window
You can add custom portraits from the Assets window.
Open the Assets window
Click on Folder to open your Data Folder
Your operating system should open the tokens folder
Navigate up to the root of the Data Folder and then into the Portraits folder.
Place any PNG or JPG images here.
Info |
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Tip: Folders for Organization Create a folder to place them in and keep them organized. This will make searching for them easier. |
Info |
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Tip: Naming Scheme Separate search terms by spaces or underscores to make searching easier, for instance: Player_Map_Cellar_Level1.jpg would provide several ways to locate this map. The order they appear does not matter. |
Add Image to Campaign
Locate the image in your Assets Window. See the previous set of steps. If done properly, they should show up under a folder called campaign.
Open your Images & Maps window in your current campaign. (the button may say Maps)
Drag the image from the Assets Window to your Images & Maps window.